Re: Official KaM Remake Bugs topic
The idea is not new, some players even though about building double barracks and use one for iron and the other for leather. I don't consider such strategy bug or exploit, on the contrary, I think players wouldn't have to resort to such "tricks" if that part of the game mechanics worked good in the first place.
The way it works right now any kind of traffic jam near the barracks/idle serfs, buildings, direction your troops will have to go (I try to leave some free space below barracks - forest works best - as temporary gathering point) etc. will cause huge delay in training troops and that's IMHO the real "bug" here.
I remember one game I played on Paradise Island when I was completely obliterated, because the enemy simply walked straight down to my city while my troops were "fighting" against the traffic. I think that a lot of the rush strategies utilize the fact that certain locations allow for better barracks placement allowing easy/fast access to the enemy (especially on smaller maps). Yes, you can always build it closer to the edge of the town but that's not always the most efficient way (too far from production facilities and/or takes too much time) and I see no reason why players are being "penalized" for it.