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MegaMap Project 2

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The Viking

Laborer

Posts: 11

Joined: 29 May 2012, 18:36

KaM Skill Level: Skilled

Post 15 Oct 2013, 09:45

Re: MegaMap Project 2

Okay, tomorrow finally i plan to do my part. Kamyk, Wolo, do not disturb :D

Edit: No, i will not. Sorry, i move to the lower position. May the next start his part, actually i dont have time.
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HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 20 Oct 2013, 10:25

Re: MegaMap Project 2

So I finished my part.
Here it is:

Good luck to the next person.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 20 Oct 2013, 16:49

Re: MegaMap Project 2

Good job! :) thx for this. Good luck Islar! :P
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Islar

Pikeman

Posts: 180

Joined: 22 Apr 2013, 20:18

KaM Skill Level: Average

Location: The Netherlands

Post 23 Oct 2013, 18:51

Re: MegaMap Project 2

My part of the map is here. Because i was given an ironmountain already with 300 iron i put my mountains close to my allies ironmountain. I counted the allies mountian has 90 iron so maked about more than 200 iron so that it counts more than 300 iron. I also maked my area a little smaller with water, trees and unwalkeable tiles because it got a huge space to build.

I think the bottom of the allies and my area have to be easy to defend because the allie have to defend it for itself because my storehouse is in the top. I think the left side of those locations can be open because we can both defend it.

Just some ideas, i don't want it to be a really easy or really hard location.

DOWNLOAD
MegaMap2_D.zip
I hope you like my part.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 23 Oct 2013, 20:01

Re: MegaMap Project 2

Cool job :D and thx for that! Good luck TheRagingBullet! :wink:
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sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 24 Oct 2013, 16:42

Re: MegaMap Project 2

Good job, looks just as I hoped.
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 25 Oct 2013, 18:09

Re: MegaMap Project 2

hey guys, i finished my part here it is

good luck viking :)
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 25 Oct 2013, 21:17

Re: MegaMap Project 2

Thx for this part, nice job :wink:. Good luck Viking, again (H) :wink:
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 26 Oct 2013, 00:22

Re: MegaMap Project 2

Are there any fighting areas left?
I used to spam this forum so much...
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Oct 2013, 10:15

Re: MegaMap Project 2

Are there any fighting areas left?
Look on the first post, Ben. Which area do you want?
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Oct 2013, 16:51

Re: MegaMap Project 2

Any fighting area that is left is good for me.
I used to spam this forum so much...
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 28 Oct 2013, 17:43

Re: MegaMap Project 2

Any fighting area that is left is good for me.
Ok, so area 7th is for you :wink:
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The Viking

Laborer

Posts: 11

Joined: 29 May 2012, 18:36

KaM Skill Level: Skilled

Post 28 Oct 2013, 18:58

Re: MegaMap Project 2

Okay, i did my best, but i think there is something i should improve, just don't know exactly what is this. :? My idea was to continue canyon that somebody made very good. It should be interesting.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 28 Oct 2013, 19:22

Re: MegaMap Project 2

ok Viking, when you improve your part (you know what :) ), then the next person will be able to start.
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The Viking

Laborer

Posts: 11

Joined: 29 May 2012, 18:36

KaM Skill Level: Skilled

Post 28 Oct 2013, 21:28

Re: MegaMap Project 2

Okay, few fixes attached ;) It's actually easy in mining and really hard in farming. You have to cut down a forest. Hope is good.
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