Ok, I have prepared REVENGE! NOW it's time for new blow - minds ideas!
Idea #1: GUILD
I think that alternative solution for selling unusefull units is
special building where these characters could waiting for next
job. I'am greatly convinced that special building could solve poroblem
with builders who are blocking roads after they have finished constructing
or eating in tavern.
Idea #2: AMMUNITION
If there will be an opportunity to restore a catapult I think that it
should have an ammunition. Delivering a rocks could work as in towers case
or there could exist some some kind of ammunition cart.
Idea #3: HUNTING!
Is there was idea to create a building like "hunter house"?
Improvement #1: ERASER 
You have mentioned that if I want to erase obstacles I should use vine
field. Ok... But why I can't do it cheaper way by using corn field?
Improvment #2: ORDNUNG MUSS SEIN! JAWOHL!
In my opinion there is terrible mess in "building menu". Maybe it is time
to segregate all buildings in by destination. This is my concept:
Yeah, I know it looks strange and there is no fish-man's house...
Improvment #3: POLISH TRANSLATION
In polish translation there are few "military mistakes". It is just as well
because weaponry is my passion so I know one's onions

These mistakes are (after "--->" I give a possible translations):
- Kuźnia płatnerska (Weapon smithy) ---> Warsztat kowalski (Smithy)
>> WHY? Adjective "płatnerska" means that there are produced plate armors...
- Kuźnia zbroi (Armour smithy) ---> Płatnerz (Armourer)
>> WHY? For me it sounds strange and the "Kuźnia zbroi" is misguided.
- Lanca (Lance) ---> Włócznia (Spear)
>> WHY? Lance was cavalry weapon and looks like 3 meters long toothpick while spear has
about 2 meters long and its spearhead looks like slim deltoid (like in game
- Pikinier (Pikeman) ---> Halabardnik (Halberdier)
>> Halberdiers are carring halberds (combination of spear and axe). What is interesting
in every medieval - based warfare strategy game Halberdiers are confused with Pikemen
(e.g in Stronghold).
- Piechur z lancą (Lance Carrier) ---> Włócznik (Spearman)
>> WHY? Lance Carriers are carring spears, not lances...
- Piechur z mieczem (Sword Fighter) ---> Zbrojny (Armored One)
>> WHY? It's simplier and shorter...
Improvment #4: HEALTH BAR...
What about units health bar? Are there any plans to improve its working?
During fighting there is no possibility to check unit health condition.
Improvment #5: "GOING TO THE COAL MINE... GOING DOWN, DOWN..."
I think that stonecutters and miners should be assigned to quarries and ore deposits.
"Wait a moment!" - you will said. Normally during the game you have to build many mines
to mine for all ore. Why? I suggest this system: one mine to deplete all resources, more if
you want to do it faster. This could solve the problem with remote stone resources. After
this improvment a stonecutter will be thinking this way: "I will be extracting stone until
there will be no stone in this quarry"... Simple, easy and pleasant - like making babies
Greetings fellows!
Wicia