Re: Official KaM Remake Bugs topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Send us the map along with description please. contact@kamremake.com
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As you can see, I produced more food than 200, but less than 300. Now comes it, I produced 300+ sausages. I also had some wine tho (30+). What does the "Food" count? Or is it a bug?
Castle Guard Swordsman
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Food counts the "food value" of each item as a percentage (0.0 - 1.0). So sausages are 0.6, fish 0.5, bread 0.4 and wine 0.3. That's why it's lower.As you can see, I produced more food than 200, but less than 300. Now comes it, I produced 300+ sausages. I also had some wine tho (30+). What does the "Food" count? Or is it a bug?
King Karolus Servant
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Former Site Admin
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Former Site Admin
Posts: 3814
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
Castle Guard Swordsman
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I have found another bug that is caused by phenomenon only. Say a player has two bases on two separate, unconnected islands: islands A and B. If he builds a barracks on island A but not on island B, then the serfs on island B will, of course, not bring weapons to the barracks on island A. This isn't a problem. The problem is that the serfs on island B won't bring the weapons to the storehouse on island B either. This is because the player already has a barracks, so the serfs understand that bringing weapons to the storehouse is a bad idea. However, since they can't reach the barracks, the weapons just end up in an overflow in the weapon makers.
In the past, this didn't matter. Now with dynamic scripts, one may wish to make a map like this, so it should be fixed
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Moorbach's Guard
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