Post 25 Jul 2013, 15:59 by Menszu
Time for some radical stuff.
I share Shadaoe sadness about food industry beeing completly pushed to the minimum required. As my signature states I find food part of the game same important as fighting. The food is the thing which separates KaM from others stratiegies. More to speek if I yell 'Dawać żarcie! - Bring the food!' everydoby who had ever played KaM in the past knows what game I mean imidietally even if they forgotten it otherwise.
To the point:
I like idea that WhiteWolf proposed, and want to add even more.
Why cant we have like 3 levels of hunger - The feed bar divided by simple two lines indicating levels.
- Hungry soldiers have as WhiteWolf said -10 to their attack value. Soldiers in KaM are hungry when they have I guess around 0,1 - 0,2 of the bar left, maybe even more 0,3
- Normal state, from the level the soldiers apear when trained to the level of hunger.
- Feed up state , from full to the state they are trained +10? to attack
To sumarize, with that, player with strong economy might even consider feeding troops right after training before sending them up to the front. Which would be great from both gameplay, flavour and just realizm purposes. Healthy city might keep their forces at max efficiency.
I can see no flaws here, and only good sides. Possibility of bringing food more importance, more basebuild options to consider, and simple more strategic depth enchancing the KaM best feature.
Please share your thoughts.
Puny lords starving your subjects, such weakness, shame on you...