
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: thunder's map
Hm..this storesetting was the original, made before the food values changes. Possible a pretty hard. But not impossible to play. I think this is a fast map.(mainly with the new building way more faster) So this is the reason why i chose this store settings. Chest timber and stone are too much. 40chest is more than enough if you think on the food settings;)
If the stores have too much gold chests, then dont necessary to think when will you build up the first goldmine, how you manage the buildings...etc.
One years ago i remember there where lot 8players game where always were one player who gave up the party because had early gold problem. Nowadays hard to find this mistakes in the games. Early gold problems...Everybody can play with 55++ goldchests...Not a hard issue...
Food. Yes maybe it is hard, and players has to be make fast farms before start the iron production. But i think everybody can find solution for this also.
But i have to say yes, somewhere you have truth with this store setting. Not easy. Hard store settings and easy building ways are maybe compensating eachother.
(I thought to the original buildingway setting also, but that will be too strangeXD)
Thank you Jero!
t
PS:
Sometimes good if the players thinking also on the maps;)
Nowadays all multi maps are going the same direction. Make all maps more and more productivable in the PT. The result will be THE SAME MAPS XD