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MegaMap Project

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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 29 Jun 2013, 15:01

Re: MegaMap Project

Oops TDL...
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Jun 2013, 15:15

Re: MegaMap Project

I'm afraid we already lost some objects, because I made my part with Krom's map editor. I tried to copy/paste with Remake, but that's not possible. :/
Dont worry i will check after Wolo finished his part, and replace the objects, if there are lost objects, or parts.;)
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HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 29 Jun 2013, 21:37

Re: MegaMap Project

I'm afraid we already lost some objects, because I made my part with Krom's map editor. I tried to copy/paste with Remake, but that's not possible. :/
Dont worry i will check after Wolo finished his part, and replace the objects, if there are lost objects, or parts.;)
I already made something on Krom's editor too and was going to copy paste it onto the Megamap. Too bad the Remake doesn't let you copy-paste between 2 different maps at the moment.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Jun 2013, 02:30

Re: MegaMap Project

I'm afraid we already lost some objects, because I made my part with Krom's map editor. I tried to copy/paste with Remake, but that's not possible. :/
Into exile, you must go!
I used to spam this forum so much...
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Lewin

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KaM Remake Developer

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Joined: 16 Sep 2007, 22:00

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Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 30 Jun 2013, 04:01

Re: MegaMap Project

I know this way to work as chain are just too slow, but without copy-paste function between maps is hard to solve the paralell progress :( without losing some objects.
(Maybe if we could get some copy-paste rainforcement from Developers;) -just joking;) )
I tried to copy/paste with Remake, but that's not possible. :/
Too bad the Remake doesn't let you copy-paste between 2 different maps at the moment.
It is now possible to copy between multiple maps and even multiple instances of the application, and if you PM me and ask nicely I might send you a beta EXE which lets you do it ;)
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Joker

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Serf

Posts: 5

Joined: 15 Apr 2012, 15:10

Post 05 Jul 2013, 22:57

Re: MegaMap Project

Hi! Can i join to the project? :)
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 06 Jul 2013, 11:08

Re: MegaMap Project

Hi! Can i join to the project? :)

Of course, yes.
Area 5th for you. is it okay?:)


t
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Joker

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Serf

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Joined: 15 Apr 2012, 15:10

Post 06 Jul 2013, 11:39

Re: MegaMap Project

Sure. :)
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The Viking

Laborer

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Joined: 29 May 2012, 18:36

KaM Skill Level: Skilled

Post 06 Jul 2013, 21:45

Re: MegaMap Project

I gonna too, if there is anymore free space :)
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 06 Jul 2013, 21:56

Re: MegaMap Project

I'm kinda lost on this project. Thunder, can you maybe edit the first post so that the current person in progress has his/her name highlighted (different color font)?
I used to spam this forum so much...
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 07 Jul 2013, 06:16

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek

Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Hi!
This is the list. Green marked Artist are ready. The yellow marked is under processing.
Everybody has a sign on the map, which is their part. (short tags or area numbers)

If their any question just disrub me;)

and be patient, need time for the good job;)
t
Last edited by thunder on 09 Jul 2013, 13:21, edited 1 time in total.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 08 Jul 2013, 16:26

Re: MegaMap Project

Nice, but I was actually thinking that you should edit the first post so people can quickly see where the progress is on the project. That is, after each time the map is transferred to a new player, the beginning post will be edited. See what I mean? :)

P.S., Woloszek! Get to work :P
I used to spam this forum so much...
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 08 Jul 2013, 17:08

Re: MegaMap Project

haha. Ben patience :P . I put only the objects and the end :P
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 09 Jul 2013, 13:31

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek

Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
until now just WoW;)
Nice to see how the map is filling with beaty and detailed areas:)

Now the map is sent to USA;P
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 09 Jul 2013, 13:41

Re: MegaMap Project

The map has safely reached the shores of America :D I must say that I am very Impressed! I To's style of mapmaking is very easy for me to recognize, and also since he used a desert, I could tell which was his square right away :) Thunder's was easy to spot, too. But Woloszek did such a good job on his square, that I can't tell his square apart from The Dark Lord's :O
I'm assuming from the massive amount of objects, Woloszek made the center square. Now to check the previous posts in this thread to see if I'm right ;)
I used to spam this forum so much...

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