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Official KaM Remake Bugs topic

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pawel95

Castle Guard Swordsman

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Post 18 Jun 2013, 18:08

Re: Official KaM Remake Bugs topic

That isnt even my game, it was a tournament game from D12 VS Team B and the labours from yellow(Koczis12) were for sure prepared to empty the towers somehow, because the thing is, the bast of yellow is at north east, so they just passed the towers but cant go back, i thiNK :D
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dicsoupcan

Moorbach's Guard

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Post 21 Jun 2013, 13:16

Re: Official KaM Remake Bugs topic

No idea if this is RC4 related, my pc related or general kam engine related but i found this pretty interesting:
I blame tdl.jpg
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You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

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Location: Russia

Post 21 Jun 2013, 13:37

Re: Official KaM Remake Bugs topic

That's very weird graphics bug. Does it repeat every time?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Omigoshe

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Rogue

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Post 21 Jun 2013, 13:56

Re: Official KaM Remake Bugs topic

I think that is pc graphic related, my RC4 working perfect always.
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Krom

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Knights Province Developer

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Post 21 Jun 2013, 13:58

Re: Official KaM Remake Bugs topic

It is hard to tell if it does not repeat on the PC.
From our experience - I don't remember anyone ever reporting such a bug/glitch.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 21 Jun 2013, 14:08

Re: Official KaM Remake Bugs topic

Well this is the first time i experienced this, and hopefully it will be the last time too. But i just wanted to post this.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Remake 2012

Knight

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Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 25 Jun 2013, 13:59

Re: Official KaM Remake Bugs topic

r5503 Bugs

1. Game inform the subject - Woodcutter's, don't have a woodcuter.
But the Woodcutter's has a woodcuter! :/ ( in map The Passage 8p)

2. In map The Passage 8p we have 4v4. in left team only two players have unlock tower ( the same in right side) but in game all players have lock towers :/ I check in editor map and.. all is ok :/
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Krom

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Knights Province Developer

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Post 25 Jun 2013, 16:31

Re: Official KaM Remake Bugs topic

1. game reminders may become outdated, the alert probably appeared moments before you have trained the woodcutter.

2. it is hard to understand what you mean. Could you reproduce it and send us a savegame plz?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 25 Jun 2013, 17:43

Re: Official KaM Remake Bugs topic

1. game reminders may become outdated, the alert probably appeared moments before you have trained the woodcutter.

2. it is hard to understand what you mean. Could you reproduce it and send us a savegame plz?
Ok I send mail and write again...situations
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Siegfried

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Knight

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Post 30 Jun 2013, 06:21

Re: Official KaM Remake Bugs topic

The lobby shows server rooms multiple times. Sometimes even with different server names, but the player list, game time etc is the same. This happens both in the lobby and during a match. I figure it's only one map, because the kamremake.com/servers gets updated only by 1, not by 2.

Image
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Lewin

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KaM Remake Developer

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Location: Australia

Post 30 Jun 2013, 08:05

Re: Official KaM Remake Bugs topic

The lobby shows server rooms multiple times. Sometimes even with different server names, but the player list, game time etc is the same. This happens both in the lobby and during a match. I figure it's only one map, because the kamremake.com/servers gets updated only by 1, not by 2.
If two people start a server with the name "KaM Remake Server" then you will see rooms with the same name listed multiple times (one for each server). I don't think this needs changing, people should just give their servers unique names.
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Siegfried

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Knight

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Post 30 Jun 2013, 08:56

Re: Official KaM Remake Bugs topic

It's not about the name. It's the same lobby that is shown three times in the picture. With the same people in it. 3 times the same lobby.

At first I also thought that it might by someone fooling around, but it's not. It's really showing the lobbies/games multiple times. Sometimes even with different room names.

*edit: to give you a more explanatory screenshot ->
Image
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pawel95

Castle Guard Swordsman

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Post 30 Jun 2013, 11:42

Re: Official KaM Remake Bugs topic

Yeah Siegried is right. Sometimes not even the name is the same. I saw a few times an USA Server and over that a Kamremake Server, both with the same roomnumber and both with exactly the same game and same players :mrgreen:
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Lewin

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KaM Remake Developer

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Location: Australia

Post 30 Jun 2013, 12:01

Re: Official KaM Remake Bugs topic

Thanks, I fixed it. Someone had started multiple servers on the same IP address and put an invalid port number for some of them (non-integer) which caused the master server to list them twice due to poor input checking. Now it will ignore invalid port numbers and you shouldn't see the same rooms listed multiple times :)
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 30 Jun 2013, 15:30

Re: Official KaM Remake Bugs topic

Thanks, I fixed it. Someone had started multiple servers on the same IP address and put an invalid port number for some of them (non-integer) which caused the master server to list them twice due to poor input checking. Now it will ignore invalid port numbers and you shouldn't see the same rooms listed multiple times :)

Nice. One other thing what I already asked you when we tested together the Flaggame.
Will the pol. translator fix the formatting of the "Army is hungry" message up to the next relese? Because the problem is, its unreadable,sepcialy when you play a 3 hours game and a few minutes ago all your troops went hungry, you can´t read then your normal(missing citizen) messages also, because the letters are overwritting each "others" :lol:

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