
Campaigns
Re: Campaigns
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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Re: Campaigns
http://code.google.com/p/castlesand/wiki/Campaigns
Re: Campaigns

KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Campaigns
It's kind of complicated so I made a little wiki page for it:
http://code.google.com/p/castlesand/wiki/Campaigns
Re: Campaigns
I follow your steps but i can't going futher than step 5, i can't load anything to it.
Can you help my?

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Re: Campaigns
Re: Campaigns


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Re: Campaigns
Are there going to be any fully functioning campaigns included with the next release? Since the village building AI isn't finished yet the original two campaigns are broken for some missions (that and the balance is probably way off)
viewtopic.php?f=5&t=1506
Re: Campaigns
I have campaign builder but i think i don't have the good one. i cant load anything. no images and maps.
can you help my? I really want to make a campaign like TPR ect.

Re: Campaigns
The next release will include a 10 mission campaign by Vas:Are there going to be any fully functioning campaigns included with the next release? Since the village building AI isn't finished yet the original two campaigns are broken for some missions (that and the balance is probably way off)
viewtopic.php?f=5&t=1506

Re: Campaigns
I don't think no one knows what my problem is, so i ask again. what is the problem with the campaign builder that i don't load maps and images? Please help my.

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Re: Campaigns
info.cmp - Tells the game where the flags/nodes must go on the briefing screen, how many maps there are, and the "short code" for the campaign (e.g. TSK/TPR).
Images.rxx - contains the background image on the briefing screen (only one image, nothing else).
So all you need to do is set the number of maps/nodes within the campaign builder, load an image for the background, drag the flags/nodes to the right places on the background, then save the info.cmp file in your campaign folder (Images.rxx will also be created when you do that). You must use a PNG images for the background. Make sure you have all your files in the correct places with the correct names (look at how it's done for TSK/TPR)
Try loading up the TSK or TPR info.cmp file and editing it, then save it as info.cmp in your own folder. Maybe that will explain it better.
Re: Campaigns
You don't load maps into it. The campaign builder just generates two files for your campaign folder:
info.cmp - Tells the game where the flags/nodes must go on the briefing screen, how many maps there are, and the "short code" for the campaign (e.g. TSK/TPR).
Images.rxx - contains the background image on the briefing screen (only one image, nothing else).
So all you need to do is set the number of maps/nodes within the campaign builder, load an image for the background, drag the flags/nodes to the right places on the background, then save the info.cmp file in your campaign folder (Images.rxx will also be created when you do that). You must use a PNG images for the background. Make sure you have all your files in the correct places with the correct names (look at how it's done for TSK/TPR)
Try loading up the TSK or TPR info.cmp file and editing it, then save it as info.cmp in your own folder. Maybe that will explain it better.

Thanks in advance

Posts: 3822
Joined: 16 Sep 2007, 22:00
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Re: Campaigns
Maybe you'd find it easier if you copy info.cmp from TSK to your campaign folder and then open it and edit it with the campaign builder.
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