Re: Building range
@HAH: What about house ranges? I think that was far superior better idea and implementation.
@HAH: What about house ranges? I think that was far superior better idea and implementation.
Former Site Admin
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I don't like corn/trees highlight either.
I'm not sure about Fisherman's and Stonemason outline, maybe it should indicate exact tiles he can walk to and fish/mine from.
- what about line before building use? I mean - show the line when you want build tower or mine (before you start to build)
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Although this method may be more practical, I would prefer using just another "circle" for the fisherman's hut's and quarry's range. It just looks a lot better imo.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
The problem with that is that the circle might clearly show that the fisherman can reach a river (it's within his range by direct distance), but because there's a wall in the way it's not within walking distance. The player would expect the fisherman to fish there but he won't be able to. This is the same rule that stops fisherman walking all the way to the far side of a river because the direct distance is short enough.Although this method may be more practical, I would prefer using just another "circle" for the fisherman's hut's and quarry's range. It just looks a lot better imo.
The reason to highlight the whole (based on walking distance!) region of work of a fisherhut or quary is because the early region looks ugly and vague.
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