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Multiplayer mutators

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Private.NL

Axe Fighter

Posts: 77

Joined: 26 Jun 2012, 13:31

KaM Skill Level: Beginner

Post 01 Sep 2012, 17:25

Re: Multiplayer mutators

could not read for like 5 days, so i don't really know what has been written exactly :P
Always look on the bright side of KaM! :D
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 02 Oct 2012, 13:09

Re: Multiplayer mutators

If they would be fixed siege equipments and it would be implement:

New Mutator: Siege shop avaible/Not avaible.
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Kridge

User avatar

Crossbowman

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Joined: 25 Dec 2010, 23:00

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Location: Netherlands (GMT+1)

Post 02 Oct 2012, 13:37

Re: Multiplayer mutators

It is not that they need to fix it, they just think they are to overpowered
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Bence791

Knight

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Joined: 20 Jul 2012, 20:25

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Location: Hungary

Post 02 Oct 2012, 13:56

Re: Multiplayer mutators

Pawel, I don't think it would be that good to have them balanced and implemented as a mutator.. I'd suggest to add them as a multiplayer mutator how they are like... Or to implement them as a part of the singleplayer, because as the devs said, they mess up multiplayer (I agree though).
The Kamper is always taking my colour!

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pawel95

Castle Guard Swordsman

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Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 02 Oct 2012, 15:03

Re: Multiplayer mutators

Pawel, I don't think it would be that good to have them balanced and implemented as a mutator.. I'd suggest to add them as a multiplayer mutator how they are like... Or to implement them as a part of the singleplayer, because as the devs said, they mess up multiplayer (I agree though).
Yeah quite good point. I think Anti would not like to discuss that here. There were 10 times of discussions about Suege shopt. I wanted only to say, that maybe IF they will make mutators, that this could be a new mutator. :D


pawel95
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 20 Oct 2012, 14:08

Re: Multiplayer mutators

@Mutators

Mutators will be in neXt Remake ?
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

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Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 21 Oct 2012, 13:57

Re: Multiplayer mutators

@Mutators

Mutators will be in neXt Remake ?
Maybe in the next major release, but obviously not in this minor hotfix coming out in a few days.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 30 Oct 2012, 07:37

Re: Multiplayer mutators

I have a small little mutators:

- ballista (on)
- catapult (on)

:D
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Ben

User avatar

Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 01 Nov 2012, 04:46

Re: Multiplayer mutators

Image

... was my reaction! Especially for the food part. Mostly for the food part. Imagine how many people will give up on food because they find it easier? Especially in a growing community where there are many people who are new to the game. These new players will find it easier to skip food and they may never go back to it. No. This must not -- no -- cannot happen! Well at least in my opinion :wink:

Speeding up the gamespeed, blocking the market, and only militia sounds good. I like those ideas.
Perhaps buildings produce x2 resources would be an interesting one?

In any case, these should be saved for later as many others have previously stated.
I used to spam this forum so much...
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Vladimir

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Woodcutter

Posts: 15

Joined: 23 Nov 2012, 23:07

KaM Skill Level: Beginner

Post 24 Nov 2012, 00:33

Re: Multiplayer mutators

Sounds Great! In my opinion unlimited resources, only militia and unblocking the siege workshop are the best options ;)
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 24 Nov 2012, 10:19

Re: Multiplayer mutators

Sounds Great! In my opinion unlimited resources, only militia and unblocking the siege workshop are the best options ;)
"no food" army is better ;)
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ChrisEggII

User avatar

Sword Fighter

Posts: 254

Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 24 Nov 2012, 13:49

Re: Multiplayer mutators

- Speedup x1.5
Sometimes I think there should be speedup x3, for players, who have only 1 hour for game. And I totally agree with Remake, this should be a good idea.

And I have 3 more ideas:
-Block towers (Idea as old as Remake. This is really annoying, when you can't win with someone, because he has >40 towers and 0 soldiers)
-No fog of war (Very useful when someone want to teach new player how to play)
-Start with a built villages
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 24 Nov 2012, 13:59

Re: Multiplayer mutators

Chris I only agree with the blocked towers.

Just put the beginning player in your team so you can teach him stuff. And built villages don't have anything to do with the mutators, thats a map making issue.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 24 Nov 2012, 16:28

Re: Multiplayer mutators

I think this will make most beginners play with these settings and never learn to play the "real" KAM , because it might just be a ot of work to learn the game.
Image
Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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vovets1

User avatar

Sword Fighter

Posts: 357

Joined: 20 May 2012, 08:59

KaM Skill Level: Veteran

Location: Russia

Post 24 Nov 2012, 16:35

Re: Multiplayer mutators

The idea is good, but I think it is in order to have fun =) standard as was the main type of game, and will remain so.

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