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Official KaM Remake Bugs topic

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Lewin

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KaM Remake Developer

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Post 28 Oct 2012, 12:54

Re: Official KaM Remake Bugs topic

Now that you mentioned it, I remember that at least on one occasion everyone reconnected at the same time during the game, if the server really crashed periodically then that might be it.
Probably it would be a good idea to add some cleanup code in the exception handler to properly close all open sockets and/or wait some time before restarting the server.
It does properly clean up the sockets to the best of my knowledge, but Linux seems to hold it open for a while. Even if I start the server then kill it with CTRL+C the socket is kept open for a minute or so by Linux (doesn't happen on Windows). I've tried different ways of closing the sockets but it still seems to keep them open sometimes. It currently waits 5 seconds between retrying to start the server. In the log files you attached there were a few times where it crashed then tried to restart for 30 seconds or so until the old socket went away (even though it should have closed it...). But most times that I checked in the log it managed to restart, except the last time where it seemed to be having some other problem, possibly with the log file timestamps overflowing 2^32 which meant it couldn't do anything.
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pawel95

Castle Guard Swordsman

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Post 31 Oct 2012, 19:13

Re: Official KaM Remake Bugs topic

Hey guys,

litte bug/problem:

In coop maps, when you sort it by names. It starts by A.... up to ...Z
But the game looks up to here to each number differently. that means: TSK 18 comes before TSK 2

Its only a little thing, however it looks strange, if it is called:

TSK: 10/11/12/13/5/6/7....


pawel95
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Krom

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Knights Province Developer

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Location: Russia

Post 31 Oct 2012, 19:18

Re: Official KaM Remake Bugs topic

That is a flaw in plain text sorting. I doubt we will be bored enough to write a dedicated solution for numbers (which is more complicated that it looks). The easy solution is to add a leading zero to map names. Let's see what Lewin thinks.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

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Post 31 Oct 2012, 20:08

Re: Official KaM Remake Bugs topic

Yeah i think it would be the easiest way,like you say, when there ist mission TSK 20 and TSK 04 for example (H)
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Remake 2012

Knight

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Post 01 Nov 2012, 07:00

Re: Official KaM Remake Bugs topic

tiles fail ?
r4001:
Left top tiles :/
Image
right top tiles :/
Image
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Krom

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Knights Province Developer

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Post 01 Nov 2012, 09:25

Re: Official KaM Remake Bugs topic

@Remake2012: If you refer to fog of war edge - that is expected looks. Same as it was in KaM.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Knight

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Joined: 24 Jul 2009, 22:00

Post 01 Nov 2012, 11:18

Re: Official KaM Remake Bugs topic

The wooden fence seems to miss one pale on the left top (and also left bottom). And the schoolhouse has a flat brownish surface on the top left. Maybe that's what he meant?
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The Dark Lord

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King Karolus Servant

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Post 01 Nov 2012, 14:37

Re: Official KaM Remake Bugs topic

No that's normal. And the 'brownish surface' is part of the building I think. :P
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T*AnTi-V!RuZz

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Former Site Admin

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Post 01 Nov 2012, 21:57

Re: Official KaM Remake Bugs topic

I think he means the 'cracks' between the tiles (straight lines)
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LeniVietz

Peasant

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Post 07 Nov 2012, 13:44

Re: Official KaM Remake Bugs topic

One unit attacks another one from the back. Before the attacker hits the defender he instantly turns around and hits the attacker before he manages to hit the defender. I think the attacker should be permitted one hit before the defender manages to turns around and hits ;)
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pawel95

Castle Guard Swordsman

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Post 09 Nov 2012, 19:39

Re: Official KaM Remake Bugs topic

Congrats for next great update.

Internetconnection is really better now.

But one other thing: Arent the smbols "building in progress" the big one? Or were the "older" one from Krom so huge? :D
You know what i mean?
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pawel95

Castle Guard Swordsman

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Post 14 Nov 2012, 19:05

Re: Official KaM Remake Bugs topic

Something other, i dont wanna install original Kam on my Win7 computer, only to test one thing.

Is it right, that in original Kam the Goldmelter has made 3 Gold from one gold ore + one coal ore?
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dicsoupcan

Moorbach's Guard

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Post 14 Nov 2012, 20:14

Re: Official KaM Remake Bugs topic

nope he already made 2 gold from it.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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pawel95

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Post 15 Nov 2012, 18:25

Re: Official KaM Remake Bugs topic

Oh big bug, KaM will die :D Now the blacksmither has the same sound like the Knights in Polish version :-(

pawel95
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sado1

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Council Member

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Post 15 Nov 2012, 18:58

Re: Official KaM Remake Bugs topic

I believe it was always like that lol

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