Re: Official KaM Remake Ideas topic
map for:
2 players
3 players
4 players
5 players
etc
maps is much
Former Site Admin
Posts: 1830
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
That would be pretty annoying, if you select a server to see who is in it (or to join it) then the list decides "hey it's time to refresh!" and disappears for a few seconds until it loads again. I guess we don't need to load the entire list, we could just refresh the servers that are currently shown (query the visible servers again and update the list), but this could result in a lobby disappearing because the players left which means your list would all move up/down if a new lobby was opened. I think it might make the list annoying to use if it was always randomly changing.
i got a few ideas though.
1. maybe you can allow troops walk faster on a stone path.
2. maybe you should be able to make more paths (wooden one very slow iron one fast or something like that)
3. make it able to give troops in the editor things like the most co-op missions
4. maybe you could implement a new troop or a attack dog/horse
5. but it's alreeady great!!!!!!!!!!!
replys on some-ones idea.
some one suggested walls i think its a really good idea i like that.
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Something like this might be nice, I agree that it's annoying that you can't see the map until you click it and thus close the selector. But I think there are too many maps to practically click through all of them with the buttons you suggested. What do other people think?What do you think about the following:Two small buttons beside the map selector drop down box by which you can easily select the next or previous map from the list. It's annoying when you don't have any idea of what the maps look like and you have to open them one by one by selecting them from the list as it is now. As this migth take too much space so the map's name cannot be fully read, you could also put the new buttons beside/above the map preview or something like this...
Hi again!
How do you think? Is it possible to work?
'Leave the building'
-a new function/button to the tower. Recruits leave the tower. Its needly in some situation when the tower is unuseable, or stones aren't in... if need recruits don't have to destroy the tower, only enough push the button, 'leave the tower/or same kind of name'...
-Same kind of button to any other buildings, mainly the mines...(if i have one full and one 'empty' mine and one trained miner, i cant tell him go to the full mine. i dont know how does it work exactly now)
-this button would be useful mainly in the end game, or when you dont want to destroy the mine/s, because would you use it for trap, or barricad, and dont want to traine more miner, or when rebuild the village...
-with this function 1 baker could made bread. Leave mill-->bakery, after leave bakery-->mill and again...
-I think this function be useful, mainly not enough gold on the map...or the player doesnt have gold and the mill is empty, but the bakeries have bakers, he could send one baker to the mill....
plesant evening!
t
now i leave the building
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
All have one thing. They were Ballista / Catapult. Which was attacking itself. Without helper.
Knights and Merchants Remake only have a problem with it -_- WHY ?!
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
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