Longer range in e.g. hill
At present, there is no difference whether the archers are high on a hill or on the ground.
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At present, there is no difference whether the archers are high on a hill or on the ground.
KaM is really a 2D game with pseudo 3D to make the terrain look nicer. It's very hard to judge the height between two different places since it isn't really rendered as 3D, so it's hard to tell where will increase your range and where will not. Sometimes you might get the bonus but it won't be obvious why because height is quite a subtle effect especially when sloping top to bottom of the map. I think it would feel unintuitive and unfair. It's confusing for the player if he can't tell exactly what his range will be, and if it keeps changing depending on where he is standing.
I also don't think this would be a fun game mechanic. It means camping would be far far more effective than ever, and sieging a village on a hill would be almost impossible since you'd have to step your crossbowmen 1-2 tiles further than the defender before they would start firing. That's just annoying. Right now crossbowmen vs crossbowmen face-offs are annoying enough, but if one side would sometimes have extra range that would be really frustrating.
@Remake: Thats not gonna work:
1. Players wont know which tiles are bonus and which not.
2. MapMakers wont be able to provide consistent way of preferring one tiles over another.
3. It's enormous work to check and update all maps manually (we have ~180 maps in KMR, and there are others).
I understand your point and it sounds logic, but I think it will mess up battles and also encourage an even more camping based gameplay.
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