
Official KaM Remake Bugs topic

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Re: Official KaM Remake Bugs topic
Yesterday, we were in a lobby to rehost a game, I was the second on the player list, and when the host left, I didn't become host although I was the first on the list, the second (third when the first host was still here) on the list was the host and could change parameters, that was strange :p
It should be extremely rare, and when we improve and update our network protocol (something we've been planning to do) we could stop this from happening. But it's not a big deal, it shouldn't matter whether the host is the first player on the list or not, it's just confusing for people.
Re: Official KaM Remake Bugs topic
If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p

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Re: Official KaM Remake Bugs topic
If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p

Re: Official KaM Remake Bugs topic


Mountains look slightly different in the outside editor than in the editor in the game.

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Re: Official KaM Remake Bugs topic
Bug in Map Editor
Mountains look slightly different in the outside editor than in the editor in the game.
Re: Official KaM Remake Bugs topic

It shows shield for armor and armor for shield.

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Re: Official KaM Remake Bugs topic
Bug in the new RC, armor smithy doesn't show the correct item. Look:
It shows shield for armor and armor for shield.
They are now the same way they were in r3392. I tried to reorder them so it's more consistent but it turns out to be more complicated than I thought, so I've reverted it and we'll look into it after this release.
Castle Guard Swordsman
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Re: Official KaM Remake Bugs topic
1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn

pawel95

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Re: Official KaM Remake Bugs topic
Tested TPR 9 COOP:
1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turnBecause you have weak horses at start.

1) I don't know why those 3 buildings belonged to a different team, I merged the two teams because that one only had those 3 buildings and couldn't do anything with them.
2) I added +4 lance carriers and +4 axemen
If you play any more coop missions please report how it goes

Cheers,
Lewin.
Re: Official KaM Remake Bugs topic
Tested TPR 9 COOP:
1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turnBecause you have weak horses at start.
pawel95
Re: Official KaM Remake Bugs topic

Castle Guard Swordsman
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Re: Official KaM Remake Bugs topic
Yes, we play yesterday this map and is too easy in start we can destroy AI in left:)Lewin can You add 10 board for players 1 and 2.



Re: Official KaM Remake Bugs topic
Map editor
Brush speed is.... veeeery slowly :/
Castle Guard Swordsman
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Re: Official KaM Remake Bugs topic
bug? r4001
Map editor
Brush speed is.... veeeery slowly :/

pawel95
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