Bah, I don't get it! Just figured out that this TARGET 2 value meant that it calculates the attack position from the start position... Oddly enough the start position exists so the problem has to be elsewhere... I hope someone experienced knows what the problem is (Merchator, Lewin, The Dark Lord, anyone?
), or otherwise I will have to test it out myself.
Ok, my first suggestion would be to open the mission in my editor, click anywhere in the attack you are not sure about and then press CTRL+E. This will show you what that attack does, and let you change stuff.
BTW: Did anyone know about that feature? It's really useful.
For all you lazy people, I have done that.
(with the bit that Litude posted)
The attack says that it will continue for the whole level (not a once off), and that it will attack the closest building from the start position, and that the attack will happen once the army size gets to 48 men total, and they will take all of there troops that are not in the front line. (protection the base)
The problem might be that the army never reaches 48, as there is not enough !SET_AI_DEFENSE commands telling them where to place groups.
It also might be that I am completely wrong about all this,
I haven't tested everything, most of it is based off what Nick said.
So to fix it, you could make the number of men needed lower, or you could set more spots to place men for the AI. If you are still unsure, please post again and ask me.
!ATTACK_POSITION has nothing to do with that, it will make troops attack a building at the game start.
Oh, and if anyone is interested, I am now making the GUI!
Lewin.