Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Ideas topic

<<

Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 29 Aug 2012, 16:15

Re: Official KaM Remake Ideas topic

And to enter a Game as a spectator to see what's going on?:D And maybe to look inside buildings as it is in replays, but off-chat.
The Kamper is always taking my colour!

<<

Bo_

User avatar

Knight

Posts: 538

Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 29 Aug 2012, 16:40

Re: Official KaM Remake Ideas topic

Good idea Bence, because there are no such things as skype to communicate, so it makes a big difference to disable chat. :)

But yes, spectator could be good but only if they join at the beginning of the game.
Kick fast, think Bo.
<<

Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 29 Aug 2012, 16:44

Re: Official KaM Remake Ideas topic

Everyone should be that conscientious not to be a spy as a spectator.. :D
The Kamper is always taking my colour!

<<

Bo_

User avatar

Knight

Posts: 538

Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 29 Aug 2012, 18:12

Re: Official KaM Remake Ideas topic

Well yes, that's why they should only join from the beginning of the game, then at least you know who's watching.
Kick fast, think Bo.
<<

Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 29 Aug 2012, 18:42

Re: Official KaM Remake Ideas topic

Maybe it would need permission from the host to join as a spectator? Or a little vote about joining? Everyone could get a question, something like this:

Do you allow <Player Name> to join the game as a spectator? Yes/No

And which answer gets the more votes, that would be the response from the server towards the person who wants to be a spectator. (But it would be very complicated to implement imo.) And to prevent quiting and then re-joining, a spectator isn't allowed to leave till someone gets defeated.
The Kamper is always taking my colour!

<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 29 Aug 2012, 21:31

Re: Official KaM Remake Ideas topic

Spectator mode will work something like this:
A lobby can have spectators in it that everyone can see. When you join a lobby you can select to become a spectator. The host can kick any spectators from the lobby. If a spectator wants to join half way through a game at least at first the only way to do that will by the host clicking "return to lobby" where more spectators can join, players who left/disconnected can be replaced, etc.
I don't think chat would be disabled for spectators, but anything they say could be seen by everyone. As people said you can always use Skype if you want to cheat, so anyone you allow to spectate should be trusted.
I wonder if it's possible to show beacons thrown in the minimap and the chat historial in-game.
Many conversations have been always funny...
Aclaration: These beacons signals and All/Team conversations are from the Player's point of view (whose replay came from).

I definitely don't think conversations should be recorded in replays. Chats are somewhat private IMO, players should be able to post their replay here without assuming everybody can see them chatting. We considered showing beacons in the replay (it's not hard) but we thought they would be out of context without the chat at the time, so we decided not to. We want replays to be quite clean looking, if you run them at 10x the beacon spam would be really annoying.
<<

kamil

Post 30 Aug 2012, 17:35

Re: Official KaM Remake Ideas topic

New shadow are too strong. Too black. Don't see road even.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 30 Aug 2012, 18:23

Re: Official KaM Remake Ideas topic

New shadow are too strong. Too black. Don't see road even.
What do you mean?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 30 Aug 2012, 23:48

Re: Official KaM Remake Ideas topic

New shadow are too strong. Too black. Don't see road even.
Post a screenshot showing what you mean please :)
<<

kamil

Post 31 Aug 2012, 05:41

Re: Official KaM Remake Ideas topic

I am on the work now, so I can make only that.
Look at this.
http://imageshack.us/photo/my-images/839/shadowsbg.png/
My shadows don't look like here. They look like word AFTER and BEFORE. The are extremely black.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 31 Aug 2012, 06:36

Re: Official KaM Remake Ideas topic

We made the shadows quite dark intentionally. KaM is quite high contrast/saturation in general, I think they look good although maybe it looks too dark on certain screens. Currently they're about 59% black (150/255). It's not hard to change if other people also think they're too dark.

What do others think? Are the shadows too dark?
<<

kamil

Post 31 Aug 2012, 06:45

Re: Official KaM Remake Ideas topic

The shadows look great in this pictre:
http://imageshack.us/photo/my-images/839/shadowsbg.png/
I think a have something like bug. I instaled new version 3870 and next instaled 3392 on the same place.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 31 Aug 2012, 06:52

Re: Official KaM Remake Ideas topic

Ah sorry I misunderstood you :)
Install r3870 in a different folder (or delete the old one first if you don't have anything you need in it like saves/maps) and that will ensure there's no old data files. The next version of the release candidate will check for old files and remove them.

You can't keep both versions in the same folder, the data files change each release and are not compatible. If you want to keep both versions install them to different locations.
<<

kamil

Post 31 Aug 2012, 07:03

Re: Official KaM Remake Ideas topic

The same folder make trouble.
Look:
http://imageshack.us/photo/my-images/27 ... 01qwc.jpg/
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 31 Aug 2012, 08:18

Re: Official KaM Remake Ideas topic

The same folder make trouble.
Look:
http://imageshack.us/photo/my-images/27 ... 01qwc.jpg/
Ohh, nice shadow :D Which graphic-card did you have?


I have one other idea to the townhall-question.
In the townhall you rent soldiers, dont you? So in reallity, if you have paid for them, they will go after a special time. Because you can rent them only for a certain time.

So whats about the idea, that the barbarians and CO. which are so "cheap" in comparative to barracks-army, will go back to the townhall after maybe 10 min. Like the feed bar, but you cant feed them.


pawel95

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot], Majestic-12 [Bot] and 1 guest