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Official KaM Remake Ideas topic

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Da Revolution

Knight

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Post 16 May 2012, 19:52

Re: Official KaM Remake Ideas topic

I agree with the Dark Lord
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Kamil

Post 17 May 2012, 09:13

Re: Official KaM Remake Ideas topic

And what do you think the introduction of points such as buildings, people and army, displayed in real time during a game? An interesting view who is at what stage of the game.
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Da Revolution

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Post 17 May 2012, 12:11

Re: Official KaM Remake Ideas topic

An interesting view who is at what stage of the game.
I kinda like it that you just don't know about their stage of the game. Maybe it even causes people to leave before the game end because of that.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Mulberry

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Post 17 May 2012, 16:24

Re: Official KaM Remake Ideas topic

Guys i have very important thing here! Remake need hotkeys! I heard my warriors complained abou it! They want more control from player! :mrgreen:

Is it possible to make "ctrl+number" hotkeys? :idea:
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Lewin

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Post 17 May 2012, 21:38

Re: Official KaM Remake Ideas topic

Hotkeys are planned.
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Piko

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Post 19 May 2012, 07:45

Re: Official KaM Remake Ideas topic

The system you suggest, with points for every soldier, sounds quite complicated. Also, how do you determine how many points a soldier is worth?
Just iron units will be most worth, leather less, and units without an armor will be least valuable. Maybe cavalry will be a bit more worth than infrantry.


And I have an new idea. Maybe player who lost connection in game and was kicked by the host can join server later? It should be good. I hate when an player lost connection and game becomes boring (it's almost guaranteed team without kicked player will win).
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Lewin

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Post 19 May 2012, 09:25

Re: Official KaM Remake Ideas topic

We've planned a button "return to lobby" which stops the game (saves it) and takes you back to the lobby. New players can then join and replace missing players. (or the same ones)
We kind of need file transfers for that to work so the save can be sent to new players.
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kamil

Post 19 May 2012, 11:10

Re: Official KaM Remake Ideas topic

It' s possible to pause multiplayer game?
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Lewin

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Post 19 May 2012, 11:25

Re: Official KaM Remake Ideas topic

It' s possible to pause multiplayer game?
Not yet, it's planned.
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Kamil

Post 19 May 2012, 12:56

Re: Official KaM Remake Ideas topic

Great.
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pawel95

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Post 20 May 2012, 13:21

Re: Official KaM Remake Ideas topic

What is about the idea to make human vs computer maps, like CoOp´s but the human will not be in the same team?
How do you think?
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Lewin

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Post 20 May 2012, 13:48

Re: Official KaM Remake Ideas topic

When we have a standalone AI you will be able to do that by playing a normal map and putting AIs on it. Until then if someone makes a good quality map like you described we would include it :)
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sado1

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Post 21 May 2012, 20:29

Re: Official KaM Remake Ideas topic

@Kamil, when you click Save map name is suggested for savegame title. No need to take extra space to display that static info.
I think he meant that the map (not its name) should be visible (as Da Revolution understood it). Like, there's entire map (no buildings though) visible but fogged - you know where are the mines etc., so you can plan better.

I like this idea, because, as Kamil points out, it gives a better chance to players who don't know all the maps. I know most of the older (pre-r3392) maps well, so they're not a big deal for me, but it's annoying to play an unknown map against players who are much better than you, furthermore, they know the maps better than you. I love playing with good players (I don't mind losing, it's the only way to learn - and it's still fun if I lose after a fight!), but the only thing that should matter is my brain versus enemy's brain. I know that you can learn by playing too but it takes time. Lots of players (including me) used the editor to look up the map and plan your stuff, unfortunately some people used the editor for other things which made the devs block both cheating and looking up the map in the new version.

I understand it may be not a common idea in RTSes to have the entire map uncovered at start, but KaM is a bit different, because placement of the buildings and planning is very important.
I think you should be able to adapt to the part you do see.
I would agree with all my heart, if I wasn't playing against someone who doesn't adapt, but just knows what to do because he's playing the map 100000th time.
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Darkaway

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Post 22 May 2012, 00:04

Re: Official KaM Remake Ideas topic

I agree with sado1, and I do the same thing....

And just one question to Krom or Lewin, is there anyway to the KAM Remake make randon maps, like AOE? Obviosly not on the actual remake but on others releases.
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Lewin

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Post 22 May 2012, 03:19

Re: Official KaM Remake Ideas topic

I think exploring the map is part of the fun of KaM. Also it's no fun if you can always see exactly what your enemy is doing and what his defences are. Part of the fun and skill is guessing what your enemy has and making strategic decisions.

Random map generation would take a lot of work... KaM maps are far far more complicated than AOE maps. In AOE it's fine to place different terrain and resources quite randomly. In KaM high quality maps take a lot of work to make and heights are very important. I don't think it will be possible to make the computer generate quality random maps.

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