
Official KaM Remake Ideas topic
Castle Guard Swordsman
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Re: Official KaM Remake Ideas topic
If the remake sees, ok the player is going and he was not disconnected--> Than display out the message?!
Pawel95
Re: Official KaM Remake Ideas topic
When you save game, the default name is the map name.
Maybe add to this map name current date => date.month.year?
Example: Lake Wololo 23.02.2012

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Re: Official KaM Remake Ideas topic
So most of the time, yes we know whether they intentionally quit or were disconnected, but that means the "you won" message would only display most times, sometimes we would think it's a disconnection and it would not be shown.
@Krom: Do you think the feature should be added given the information above?
@tigikamil: Adding the date would make all the save names really long and not fit in the drop box.... but you're right it would be good to show that somewhere.
Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Castle Guard Swordsman
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Re: Official KaM Remake Ideas topic
I have save it in my favorites, but if i open it, there is an error since yesterday afternoon:
http://code.google.com/p/castlesand/updates/list

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Re: Official KaM Remake Ideas topic
Is it possible, that the castlesand news are away?
I have save it in my favorites, but if i open it, there is an error since yesterday afternoon:
http://code.google.com/p/castlesand/updates/list
http://code.google.com/p/castlesand/source/list
It's basically the same, the updates list just showed changes to issues as well as code changes.
Castle Guard Swordsman
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Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic
@tigikamil: Why do you need savegame timestamp exactly?
Re: Official KaM Remake Ideas topic
I was wondering; Is it a good idea to add an (optional) WatchTower build-limit? (Depending on the maps)
I played against my brother via LAN yesterday, and he just spammed watchtowers all over his base.
My economy build was far superior, and even though I defeated his army and he was out of resources, it took me like 30 minutes to take his towers down with archers before I could destroy his inner city.
If you introduce a build limit, for example 12 towers for a large map, that most surely will enforce more tactical placement.
You will have to explore the map and find the narrow passages, and really take into account your surroundings and the layout of the map.
In my opinion, that would make for a more exciting game.
I believe it's just not that much fun when one places 45 towers all spread over his base.
When you win and the opponent is out of resources, it just makes me go like:
"ah well. he's done for, but even though I won, I really don't feel like spending 1 hour in taking down all the towers just so I can destroy his important buildings".
I you make this an option, with each map having a different watchtower maximum, IMO that will result in this:
Pro's:
- Enforces tactical placement/tactics become more relevant to winning a game
- It won't take an hour to finish off already defeated enemies
Con's:
- ??
What do you guys think about this idea?
Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic
discussed before, IMO it is a nope
Sorry for reposting then!
Re: Official KaM Remake Ideas topic
If someone wants to dig in, he should be able to without any problems other than the obvious lack of building space.

Rogue
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Re: Official KaM Remake Ideas topic
Maybe the map needs more starting stone. With the next release, I've heard towers miss less often, lessening wasted stone. And another thing about towers is: why do two or three towers throw their stone at one enemy unit when only one is necessary? I could hear it now amongst recruits, "This one's mine!" or "I'm out, he's yours!"
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