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Official KaM Remake Ideas topic

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Ben

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Post 13 Jan 2012, 05:45

Re: Official KaM Remake Ideas topic

Ummm, why not just use a key combination to enable a cheat menu? :P
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themyth

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Post 13 Jan 2012, 06:57

Re: Official KaM Remake Ideas topic

i tried speedpace 80 this is more good than normal speed more smooth you can try it too :D
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FeyBart

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Post 14 Jan 2012, 13:12

Re: Official KaM Remake Ideas topic

Ummm, why not just use a key combination to enable a cheat menu? :P
Sounds better to me. :P
Nice coffee is always nice.
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tekK

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Post 15 Jan 2012, 11:14

Re: Official KaM Remake Ideas topic

I need a "non-stop button" for producing axes, bows and so on.... so that i can't forget producing weapons, when in a battle
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GreatWhiteBear

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Post 15 Jan 2012, 13:07

Re: Official KaM Remake Ideas topic

They are going to have a % system. So, you can just put it on 100% so they will produce them continuously.
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The Dark Lord

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Post 15 Jan 2012, 13:17

Re: Official KaM Remake Ideas topic

Oh god no, not that... :(
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GreatWhiteBear

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Post 15 Jan 2012, 13:40

Re: Official KaM Remake Ideas topic

besides the original
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Freakey

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Post 15 Jan 2012, 21:24

Re: Official KaM Remake Ideas topic

I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
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Lewin

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Post 15 Jan 2012, 23:18

Re: Official KaM Remake Ideas topic

Oh god no, not that... :(
What's wrong with that? The idea was you can set it to 30% bows, 70% axes and he'll divide his work between axes and bows according to that. Otherwise micromanagement becomes very difficult, e.g. I only want a few shields (maybe 20%) and mainly iron armor, but I can only achieve that by adding a few shields to the order every few minutes to make sure he mainly makes iron armor.
But we'll still have the current system of ordering a specific number, and the player can choose which one he wants to use.
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caykroyd

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Post 15 Jan 2012, 23:30

Re: Official KaM Remake Ideas topic

Oh god no, not that... :(
What's wrong with that? The idea was you can set it to 30% bows, 70% axes and he'll divide his work between axes and bows according to that. Otherwise micromanagement becomes very difficult, e.g. I only want a few shields (maybe 20%) and mainly iron armor, but I can only achieve that by adding a few shields to the order every few minutes to make sure he mainly makes iron armor.
I think he thought (like i did when i saw it), that the current system would be REPLACED by the % system. That would be awful. I'll give you an example of mission 1 TSK. You have limited leather armour. If i wanted to make 20 bows with that armour, with this % system would complicate it. Its good the old system will still be allowed to be used, cos sometimes i have limited resourses (wood mostly), and i only want to make a few weapons for them not to be depleted
But we'll still have the current system of ordering a specific number, and the player can choose which one he wants to use.
Thank god :P
I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment :D
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The Dark Lord

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Post 16 Jan 2012, 00:17

Re: Official KaM Remake Ideas topic

Caykroyd is right, I thought it would be replaced! I don't object against the plans to have a percentage system besides the normal system.

@Lewin
Would it be an idea to make a FAQ? I've seen some questions here and on kamremake.com that are very similar/completely the same, and you probably receive even most of the questions in mails. Now personally I don't mind because I don't have to answer them, but I can understand if you would get tired of it. Instead of writing long explanations you could just simply link to the FAQ over and over again. ;)
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Freakey

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Post 16 Jan 2012, 17:33

Re: Official KaM Remake Ideas topic

I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment :D
I know, thats why I said many need to be made :P
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FeyBart

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Post 16 Jan 2012, 19:48

Re: Official KaM Remake Ideas topic

That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment :D
I guess I wouldn't be considered the very best spriter, but I'd be glad to do something back for the game developers. I'll try something out.
Nice coffee is always nice.
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Lewin

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Post 17 Jan 2012, 00:23

Re: Official KaM Remake Ideas topic

@Lewin
Would it be an idea to make a FAQ? I've seen some questions here and on kamremake.com that are very similar/completely the same, and you probably receive even most of the questions in mails. Now personally I don't mind because I don't have to answer them, but I can understand if you would get tired of it. Instead of writing long explanations you could just simply link to the FAQ over and over again. ;)
Yeah I really should add an FAQ to our site, thanks for the suggestion. I'll do it when I have time.
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Remake 2012

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Post 28 Jan 2012, 08:31

Re: Official KaM Remake Ideas topic

hi, I have an idea to spice up the game:

1. Removing starting storehouse in the game. Instead, give a few planks and stones. Of course, apply it to some online maps.

2. Enter the new options in the game lobby (except PT)
Minimum Soldiers (MS) with the options:
MS 20
MS 40
MS 60
MS 80
What gave it to?
The player had an opportunity to recruit soldiers only when each player had to at least (MS 20) twenty-arts weapons (finished assemblies for recruits) (counted without recruits) It would be a hedge against players who for example, in 40 minutes do not yet have the military

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