How about a catapult that can only attack buildings
Ok, good idea
needs to be reloaded at home (or by serves)
Hmm, I'm not sure.
Hmm, again not sure. Maybe make them shoot 5 times, with like 2 seconds break in between shooting, but when he shoots those 5 stones, he has to reload for over 10 seconds. Then he starts shooting again and has 2 second breaks.
Of course.
Hmm. Maybe to fast. Even if we did it your way, you would be able to kill four towers. Fast.
100% accuracy (in order to not hit manpower accidentally)
No. They should hit some of them.
range of something like 13.99, if archers have 10.99.
I can't judge, because I have no idea about these sort of technical stuffed proposals.
built at axemaker's house, since we already have so many buildings it's hard for new players
If you mean the axe that Militia carry: NO. There was already a building in TPR that was used to build this siege equipment.
needs a reqruit, 5 timber and a minute or two to be built
What about iron? The rest is ok. You need iron for a lot of things when building a Catapult. And it makes them expensive as well.
I can't judge, because I have no idea about these sort of technical stuffed proposals.
BUT, I'm not sure about the Catapult, or Ballista. In my opinion, my quick sketch where the recruit is pushing the Catapult, is not the ultimate solution. There might be a better way to fix it.
I'm still enthusiastic about my Battering Ram.
Let me summarize this, please.
Battering Ram
Siege Equipment
Cost:
5 timber, 3 iron, 2 hides.
Speed: 0,50/0,75 compared with for example militia.
Attack: Is only able to attack buildings, but does great damage to them, for example like 25 health.
Defense: Undamaged by ranged equipment. Vulnerable to melee units. Is able to survive 2 stones from the towers (because of the hides, no specialty).
Advantage: Is able to kill buildings in situations like under my text, and when they're protected by (cross)bowmen, no melee unit will be able to kill them.
Disadvantage: Slow, so when chased by any other melee unit (especially mounted units), they are killed in almost every situation.
Situation (Advantage)
Archer....Building........Archer
Archer....Building........Archer
Archer....Building..BR...Archer
Archer..........................Archer
Archer..........................Archer
The (BR) is the Battering Ram. The (Building) can be every building. The archers on the left are enemies, the archers on the right are your troops.
Normally, the militia spam wouldn't work here, because they would be slaughtered by the archers of the enemy.
If you don't know what I mean, tell me and I will create an example in the Map Editor.