Re: Impressions of multiplayer tactics
I'm quite interested in history and for exemple in the battle of Agincourt, during the hundred years war, the english army won against the french one thanks to their longbows, and you know what ? The english were 6 000 and the french 30 000. They killed the massive french cavalry with bows. They had 1000 melee fighters and 5000 range soldiers. So I think it's quite realistic to have a lot of ranged fighters and a few melee to defend them. Even though the terrain was against the french army, it's quite a miracle victory if you look at the number of soldiers for each camp, and the english were famous for their archers !
Also, look at the recent history, range combat has proven to be the most effective. That's a fact :p
I have one idea to improve the multiplayer fights : terrain factors. I'm sure it's a really hard thing to add to the engine of course, that's why it's only an idea :p Also, not a lot of people will like it I think :
Again the exemple of the battle of Agincourt : french cavalry was slowed down and disadvantaged by a "swampy terrain" (dirt and water, I don't know exactly the name).
-for the wet terrains, the strings of archers are not as effective, their range is reduced
-for the swampy/dirt/snow terrains, cavalry and all "heavy" soldiers are slower.
-on grass, cavalry is faster
-and there are many others
-I don't see a way to detect forests, so I won't say anything about this
Again, it's obvious that it's hard to implement (if not impossible), and maybe it would make fights really bad :p . But I think the ideas to improve the fighting should be based on the reality of middle-age ! In fact the KaM fights are already quite realistic, and I like it !
The realistic feeling of the game should not be sacrificed for some "balance" thing !
