Ideas - New Units and Buildings (Brainstorming)
Ideas being developed:
Monk
Monastery
Paladin/Templar
Wool Farm
That was exactly as I wanted to do. You certainly know what I mean. The not mil. unit thing is great. And maybe the monk should "recharge" after blessing some troops. So that they won't bless your entire army at once.(Like he blesses one, then he immediately goes on blessing some other army). I think the paladin is kinda hard to make and he would indeed be overpowered, but as you read back, the paladin wasn't my idea. However, I like the idea of some "religious" military unit coming out of the monastry as well. Maybe some sort of Knight Templar. Only slightly better as the usual Knight, but you can't see the difference, only their general appearance. For ex. make them completely white, only their shield and back have a cross, like the monastry in your troops colors. Maybe that would solve it?@kridge - i had thought differently about the monk. i didn't express my opinion as i meant to. well, i hadnt thought the monk being military, but a unit like the rest in kam(eg. famer, fisherman,...) and he would just move by his own will to a random troop of units and bless it (for the duration of some seconds). about the paladin, i have to agree with the siegfried. and i dont like the crossbow idea. Maybe put a diferent weapon on him, i dont really know, but i think he shoud loose for a swordsman certainly. what i meant about the training thing, was not to put the monk on a horse, but to train the paladin using as a recruit the monk.
I like the monk as recruit for the paladin too. Maybe we should add some function that a monk should be trained and is blessing some armies, before he can go back to a monastry and be trained as Paladin/Knight Templar. I think however the monk should "rest/recharge" in the monastry and then go blessing armies again. But it would be to easy to create a monk and turn it into a Paladin/Templar after a few moments. The "waiting/training" period should be longer. Maybe let the monk make some sort of sacred journey, which would take him about 3-8 minutes (Just brainstorming). In my opinion, I think the monk should cost 1 chest of gold. To create the paladin, you should need to create everything you would need for a regular Knight. The weapons should be stored inside the monastry, limited to 5. Like wood is limited to 5. So when the monastry is filled, you can create some regular knights as well. This way you wouldn't have to split the weapons between the barracks and monastry. You would need a horse as well.
The special power of the Paladin could be that he could turn an enemy into a friend with a chance of 1 out 25? Just guessing some values here. The reason for this would be his intent to forgive the mistakes that they make (bla bla bla). But when he would have this special power, he should be the same as the usual knight with this only exception.
I'm working on another (chain of) building(s) as well, and I think I found a way to use them.
I wanted to create a sheepfarm. However the sheeps wouldn't be slaughtered, so the building wouldn't produce food. They would produce raw wool. The raw wool would need to be converted into a ball of wool. This could be done by a similar guy like the butcher in the leather thing. Then you would need the wool to create a monk, for it's clothes. So the monk would cost a chest of gold, and a ball of wool. The wool could also function as some sort of string. I'm working on the buildings at this moment, but I'd like to know your opinion.
I will upload images of the buildings, the monk and the Templar or Paladin as soon as possible,
lol, I was thinking of such a building, saw that in the German forum, used to be one of the first versions of the corn farm, right?
Crossbowman
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Location: Netherlands (GMT+1)
lol, I was thinking of such a building, saw that in the German forum, used to be one of the first versions of the corn farm, right?
Yes it is. And I indeed used it to create the wool farm. But I don't know if the whole idea of wool works. Anyway the sheepfarm:lol, I was thinking of such a building, saw that in the German forum, used to be one of the first versions of the corn farm, right?
And the building that would convert the raw wool into balls of wool string:
But I'm really doubting the wool part of it. For the monk, I wouldn't use it. So the buildings won't have any use untill the wool has one.
I'm working on the Templar or Paladin now, the monk is right after him. But it's harder then I thought'd be.
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Wool for the clothes of a monk?
EVERY CITIZEN HAS CLOTHES!
Siegfried is also right, no corn for the sheep.
A walking stick would even be a better idea, or paper for his Bible!
I don't really like the sound of sheep
Crossbowman
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Joined: 25 Dec 2010, 23:00
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Location: Netherlands (GMT+1)
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