Re: Impressions of multiplayer tactics
Also, can we make corn and wine grow slower on dirt-snow mix.
It would look more realistic.
I'd like to see shield carrying soldiers having more defense against arrows.
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yeah. or arrows, or all, i don't know, but i don't think its fair to have an axe fighter using additional shields and not gaining anything from it
The shield adds 10 attack points for the axefighter (compared to lance carrier) and 20 attack points for the sword fighter. (compared to pikemen)yeah. or arrows, or all, i don't know, but i don't think its fair to have an axe fighter using additional shields and not gaining anything from it
That's 40% extra attack for axefighters, and 57% extra for swordfighters. That means they'll do 1.4x and 1.57x more damage. Sounds like a pretty good advantage to me.
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Yeah it probably is because of the weapon (militia also have 35 attack) but if you didn't need the shield, then the extra attack points wouldn't be fair. That would mean lances and axes are worth different amounts but cost the same.
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I also noticed that the crossbowmen shoots at a target positioned 8 squares to the left and 7squares to the top.
That is ((8^2)*(7^2))^0.5= 113 which is closer to 11^2 than 10^2 so it should be out of range.
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I was more wondering why you don't use range 10.00 or 9.99 instead of 10.99.
10% is just a habit, you know what I mean and thats what matters.
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