
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Well, I understand me and my partners' buildings got attacked based on their location and that of the enemy, this was something the original KaM AI also did. But my point was that they got attacked seemingly every 5 to 10 minutes to my feeling.![]()
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I've send the replays, hope it helps.
Wouldn't it be possible to create multiple AI's with different difficulty rates e.g. ''easy'' ''medium'' and ''hard''? Where the main difference lies in the rate of responding to actions. Such as to an attack, or recognizing the need of aditional troops.
On top of that, would it be an idea to have different types of builder AI? Such as an agressive leather armour making AI. Or a powerful but slow and defensive iron army builder AI. These are just some wild thoughts and I'm pretty sure it will require alot of programming, considering there is not even an AI yet for building.
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