Post 22 Oct 2011, 15:19 by The Dark Lord
I agree with Lewin and Ben, the editors aren't all that bad. Personally I don't see many ways in which Krom's MapEditor could be improved. I don't know about Lewin's editor because I hardly used it.
Indeed, years ago the only way to code/decode a mission file was with King Harold's (de)coder, which was pretty hard to use. You had to write everything yourself. I still remember how I was struggling with the large green town in mission 3 TNL, it was soooo much work...
Now you plan your town in a few minutes, copy-paste the script into a mission editor et voil?.
Personally I do not need a new editor of any kind; although it would be VERY useful if the map editor would be made following the WYSIWYG (what you see is what you get) principle. Some versions of Krom's MapEditor have very different shading. As a result your map looks great in the editor, but is awful in the game itself. In the built-in editor your map looks the same as when you play (logically), but since it is hard to use I'm still stuck with old versions of Krom's editor.