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KaM Remake Economy Demo (ver.090728) buglist

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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 15 Aug 2009, 12:20

No problem. :wink:
Also, it takes the carpenter only one timber to make a weapon.
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 15 Aug 2009, 13:12

I would like to ask for a feature. Prolly not that hard to implement but i dont know :p.

I would like to be able to change the game speed (not F8 which goes way to fast).
But like a horizontal scroll bar like: slow normal fast faster very fast.

Cuz when i play KAM i always use cheat engine to speed up the game. The normal game speed is just way to slow for me...

If its to hard to do this, then forget it :p ill just keep using cheat engine then
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 15 Aug 2009, 14:50

@TheDarkLord: Bug fixed, thanks for repoting :)

@Nick: Thats doable, but adding a whole new slider is superflous, maybe we should make it this way: F7 sppedup x6, F8 speedup x36, or so. What kinds of speed do you want to have?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Burszuras

Peasant

Posts: 3

Joined: 15 Aug 2009, 22:00

Location: Poland

Post 16 Aug 2009, 09:38

Hello!
I want to tell you about one of bugs on Windos 7 OS, namely menu under F11 key doesn't work, however on XP it works.
Greetings
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 16 Aug 2009, 10:45

@TheDarkLord: Bug fixed, thanks for repoting :)

@Nick: Thats doable, but adding a whole new slider is superflous, maybe we should make it this way: F7 sppedup x6, F8 speedup x36, or so. What kinds of speed do you want to have?
Well i would like the 2* en 3* speed. Maybe if possible also a 2.5* speed :S
I don't really know how fast the game speed would be.

EDIT: just do the 2* and 3* if possible in the next demo. I'll see then if its ok :)
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 16 Aug 2009, 13:13

Why do you need 3 such similar speeds anyway?

Lets make it 2 fixed speeds - x4 x16 (each following one will be 4 times faster than previous)

We can assign them to F7 F8 keys.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 17 Aug 2009, 23:25

well i run the game a bit faster so it seems to have smoother animations, not so u can see each pixel move...

In cheat engine it was *3 as i remembered.

I dont need *16 cuz we got enough with the F8 for a temp boost.
I need a different permanent increased game speed :wink:. But once again, i don't know how fast the speeds increases are in kam remake
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 Aug 2009, 06:21

KaM Remake has 2 ways of controlling the speed:
1. via F8, each tick we compute 10 "frames". This method can be used for round number of speed multiplication.
2. via tick counter, which is set to 100ms now. It can be used to fine tune the speed at accuracy of 1%.

I don't see a place where we could add all-time-accessible speed control (especially without braking games pace, but thats another story). But we could allow you to edit tick multiplicator and tick time in INI file, so you could edit it before starting a game (and edit it in main menu options) and have e.g. normal pace at 55ms and multiplicator at x8. Will that be ok?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 19 Aug 2009, 10:32

that would be great! :)
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Gjot

Peasant

Posts: 2

Joined: 19 Aug 2009, 22:00

Post 20 Aug 2009, 09:27

I've found a bug. I was building a barrack but destroyed it before/while the serfs were bringing the materials. Now I've got the following error message:

"ASSERTION FAILED! Msg: Unit Serf has no action! (C:\Documents and Settings\Krom\Desktop\Delphi\KaM Remake\KM_CommonTypes.pas, line 134)"
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Gjot

Peasant

Posts: 2

Joined: 19 Aug 2009, 22:00

Post 20 Aug 2009, 09:34

I also get a range check error en the game freezes.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 24 Aug 2009, 11:43

@Nick: Done. KaM looks quite weird at Pace set to 20ms :)

@Gjot: Thanks for report, we've fixed your bug :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 25 Aug 2009, 21:26

I saw this bug in the list:
"? Time freeze bug"

If that means the bug I reported, then I found something interesting. The game stops indeed and all graphics stand still. But when I hit "F8", it continues.

I think Litude reportet that one before.

I just wanted to make clear that this is the same bug and not an additional one.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Aug 2009, 06:21

Yes, that is the same bug :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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