Single missions - What to do about them?
PostPosted: 09 Dec 2008, 19:02
I'm sure most people here agree that the way the AI plays the single missions is far from the level in which we have gotten used to in the campaigns. The AI sometimes just stops building, troops are running around their town messing up their construction sites, the AI expands into your base etc.
Now naturally these bugs can't easily be fixed, but alternate approaches could be taken to at least minimize the destruction that the AI does to itself. Basically I've thought three approaches that I'd like to know what people think about
Personally I think the second option is the best as it fixes some of the severe issues without changing the mission too much. If you let the AI build up properly (so no abusing of the save/load bug) and it starts attacking you, it should give you a good challenge.
As there are some people concerned that the patch is going too much towards the mod direction, I think this would be a quite neutral approach as it keeps the basics of the missions the same.
But enough of my opinions, I made this thread to hear your opinion!
Now naturally these bugs can't easily be fixed, but alternate approaches could be taken to at least minimize the destruction that the AI does to itself. Basically I've thought three approaches that I'd like to know what people think about
- 1. Keep things as they are
Basically everything is left as it is, only changes that are done will be to block the fisherman's from missions without any water and rebalacing food amounts to include fish. Plus make sure that there are fish in the sea. Some misplaced buildings and/or road would also be fixed.
2. Guide the AI
This approach incorporates everything from the first option, but in addition to that, it adds defense positions for all of the AI players so that they won't mess up their troop placement. It would also change the way the AI groups its troops, as currently they are in quite huge stacks. In addition, the AI would also attack but the difficulty would be adjusted to account for this. Finally missions where the AI has a tendency to expand too much into your territory would have their storehouse position adjusted slightly so that they would expand in another direction instead.
3. Make it pre-built
In addition to what would be included in the second option, here the whole base of the AI would be pre-built so that there would be no chance for the AI to mess up during the process when it is building up.
Personally I think the second option is the best as it fixes some of the severe issues without changing the mission too much. If you let the AI build up properly (so no abusing of the save/load bug) and it starts attacking you, it should give you a good challenge.
As there are some people concerned that the patch is going too much towards the mod direction, I think this would be a quite neutral approach as it keeps the basics of the missions the same.
But enough of my opinions, I made this thread to hear your opinion!
