New players
If you compare this with real life, then it is enough to recall your preferences, for example, to food. If you have been vegetarian all the time, then you will never understand the preference of a meat-eater.
So those players who played a little at 60 pt do not see a big difference between 90 and 60, as they do not see a big difference between speeds. They just need to play “just for fun” and nothing more. They cannot see the difference because of little experience and knowledge about the game. That's why this community does not grow and cannot grow. This game has no fans, only an elite society of fanatics. New players are always kicked because of lags (you still are possible to change the server), by the general agreement of the lobby, your own whim, and by invitation/”we need a spot for another guy”. The whim of the host depends on the feeling of wanting at all (usually players become kicked for no reason). The decision of the lobby often depends on the situation of the lobby (the map, the players' fullness) and also the player himself, usually where people more or less know how to play. From the player requires knowledge of the game. In the same place, where the player's skills are higher, just knowing the game skills is not enough - you need to know the password (recently it was impossible to get without the knowledge of English or friends. I was very lucky to learn about the xbow-lobby, as I played before with average players without a password), but for large nerds it needs a participation in teamspeak. I once fulfilled all the requirements that in my opinion would have been sufficient to watch the game (if everyone had already taken part), which Mr.Fu hosted. Nevertheless, I was kicked at his whim from that lobby, where there was enough place for the spectating (and I would be glad to hear his opinion on this matter). I agree that the noobs in the normal lobby have to become kicked (kicking the spectators when there are no other players for the game 4 versus 4 is already absurd), because there is no interest in that some person ruin the game. They should start up first learn, look for information and so on then to play in decent lobby. In the closed lobby there is no noobs practically and there will not be, because, for example some people even have no idea what control of builders means, so they can't enter. How do they find out about this? Without knowledge of the password it is impossible. This is minus of the closed lobby. It would seem that everything is simply stated and mine could correspond to the general concept of collecting players for the game. But everything breaks the injustice of the host's whims, as well as the elitism of closed lobbies, which do not allow new players in general. What can you even say that 1 and 1.5 speed is better when a minority is playing it? What kind of beauty are we talking about? Your opinion will be shared by the same minority only. Therefore, in my opinion that closed lobbies should only consider the invited, to prevent misunderstanding. And that there have to be at least some kind of policy with respect to new players, rather than selecting them on their own.
I do not want to insult this post; I'm talking about the situation in general and how things are going with the newcomers, and I argue that there is no sense in closed lobbies except for those who do not need an explanation (we need a spot for another guy). Trolls somehow appear in closed lobbies to prove their belonging to the nickname, it is necessary to make identification through a profile on this forum or something like that. If you need a special level of play, I think the best decision then will be the introduction of game categories - for news, for average, for pros or something like that.
KaM community is held today precisely on the reputation of the player, which is extracted by luck and injustice.