Beta 5 has been released!
PostPosted: 02 Sep 2008, 18:35
I know this is very soon after the last beta, but there were some quite nasty bugs in the first and second missions of the TSK campaign caused by the patch which I just had to fix. On the other hand, it also now includes the previously released tutorial fix and some minor changes have been done to the English texts again.
General Fixes
- Siege workshop can no longer be built on trees or other similar objects
- Town hall can no longer be built on trees or other similar objects
- When not joining a game, the game no longer outputs an unreadable error message
- Z and Y are no longer reversed when writing message in multiplayer
General Improvements
- Game music player now says "Track" before track number
- Music player now starts with track number 1 instead of 0
- Missing songs from "The Shattered Kingdom" have been added
- Missing publisher logo of TopWare Interactive added
- Fisherman now uses unique greeting and death sound
- Added missing Polish letters to grey.fnt
- Message font has now been replaced with the original English font
- Two new colors added to menu palette. This was necessary to make it possible to add the Russian logo
- Greatly improved the text formatting in "The Shattered Kingdom" campaign briefings
- Removed English barbarian sound effects
- "The Shattered Kingdom" campaign added
General Changes
- Scout line of sight is now 12 squares
- In-game messages have been reorganized
- Game music tracks have been reorganized
- Soldier hotkeys changed
Graphical Changes
- Iron mine icon is now blue
Text Changes
- All messages from "The Peasants Rebellion" campaign rewritten
- Rewrote a lot of tutorial messages
- Text formatting dramatically improved
- Added missing mention of building fisherman's hut to tutorial
- Some minor errors fixed
- Removed full stops from all roll-over messages and a few short non-roll-over messages
- Multiplayer properties changed to mention storehouse instead of none
Mission Changes
Tutorials
Town Tutorial
- You now start with 700 gold
- Added a butcher's to blue enemy so that skin would be properly processed
- Restored the road pieces that were removed in SR2
- The message about training citizens is now sent after you have completed the school house
- Fixed one group of green bowmen that were placed into a mountain
- Added some more starting soldiers to green team
- Added some more starting soldiers to blue team
- Added some defense positions for the blue team so that they could handle new soldiers correctly
- Added a max troop limit for the blue team because they don't attack
- Added a small delay for training recruits for the blue team
- The message that is sent when swine farm is built has been removed
- The message that is sent when bakery is built has been changed so that it now tells you to produce weapons to defeat your enemy
- You no longer need to build a swine farm, a butcher's and a tannery to win the mission
- Disallowed building of stables
- Disallowed building of watchtowers
- Disallowed building of gold mine
- Disallowed building of iron mine
- Disallowed building of coal mine
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Battle Tutorial
- Added some animals
dmission0.dat
- Replaced with Town Tutorial of "The Shattered Kingdom"
The Shattered Kingdom Campaign
Mission 1
- Yellow team now handles axe fighters correctly
- Yellow team now reacts if you try shooting their buildings over the mountain
- Fisherman's hut can no longer be built in this mission
Mission 2
- The enemy now keeps on attacking as long as he has troops
- You can no longer attack enemy buildings without his reaction
- You start with 20 fish
- Fish added to enemy storehouse
- Some extra road pieces removed/added
Mission 3
- Added some animals
Mission 4
- Added butcher's to northern yellow team so that skin would be properly processed
- Town hall can no longer be built
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Barracks which had been erroneously blocked in Service Release 2 is no longer blocked
- Purple soldiers will now properly return home
- Slightly decreased defending area of blue soldiers so that they won't attack you when you're defending against their attack
- Blue team now has some more coal
- Town hall can no longer be built
- Siege workshop can no longer be built
- You start with 15 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 6
- All soldiers should now always attack you
- Added some animals
Mission 7
- Added one more starting recruit to northern blue team, all watchtowers will now be occupied
- The crossbowmen now properly join the attack at start
- Both purple lance carrier troops now correctly join the initial attack
- Allied player will now correctly attack buildings of the enemy
- Town hall can no longer be built
- Siege workshop can no longer be built
- Watchtower can no longer be built
- You start with 20 fish
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Added butchery to brown enemy so that skins will be properly processed
- Added butchery and tannery to orange enemy team so that skins will be properly processed
- The barbarian attack at start now includes the correct amount of troops
- Barbarians that never attacked and therefore died of hunger have been removed
- Removed one unnecessary stonemason from orange team
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 9
- Added missing fields to farms of north-eastern enemy
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 10
- You start with 20 fish
- Added some animals
- Some extra road pieces removed/added
Mission 11
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 12
- One enemy farm was not visible due to uneven terrain
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 13
- Water in lower-left corner was flowing in random directions, this has been fixed
Mission 14
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 15
- Missing gold mines added to north-eastern team
- Missing armory workshop added to north-eastern team
- Increased defense radius of southern gray enemy in. This was to make them defend the northern watchtower.
- Increased defense radius of green enemy. Previously they had motivation problems defending their base
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 16
- Fisherman's hut cannot be built, there's no water
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 17
- Added some animals
Mission 18
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 19
- Fish added to enemy storehouse
- Added some animals
Mission 20
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
The Peasants Rebellion Campaign
Mission 1
- Fixed terrain so that your second storehouse appears correctly
- You start with 20 fish
- Fish added to allied storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 2
- Added some animals
Mission 3
- Allied town is now visible from start
- Added a max troop limit to both enemy teams. This is because they do not attack, and would otherwise fill the whole map with troops causing the game to get sluggish
- Fish added to enemy and ally storehouses
- Disallowed building of watchtowers
- Added some animals
- Some extra road pieces removed/added
Mission 4
- All opponents will now attack
- Allied town is now visible from start
- Ally is now actually allied with you as well
- Added soldiers to ally
- Made green enemy team attack your ally
- Added a new lose condition, if your allied soldiers are killed you will lose
- Decreased defense radius of green team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of eastern yellow team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of northern yellow team to allow easier expansion of your base northwards
- Removed the iron ore and 200 coal from the secondary storehouse and replaced them with some leather equipment
- Added butcher's to northern yellow player so that skin would be processed correctly
- Slightly changed defending positions of some troops of the northern yellow player
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Some extra road pieces removed/added
Mission 6
- The western green team and the southeastern grayish team will now attack
- Added a max limit to brown team soldiers. They do not attack, so it was necessary
- Decreased defense radius of green team. Previously, if you expanded your base somewhat southwards and the green team attacked, their whole army would join once you tried to defeat them
- Decreased defense radius of dark green team because they seemed to think that your secondary storehouse was their territory
- The brown team now handles soldiers of the axeman class correctly
- The brown team has slightly altered defense positions. This was necessary as they did not know how to handle soldiers of the axeman class
- Added an additional 15 wine barrels and 10 pieces of loaf to your main storehouse. This was because you didn't have nearly enough food to feed your army
- Gave the southeastern grayish team additional iron to make sure they won't run out of supplies so fast
- The western green team now starts producing recruits sooner
- The southern dark green team now starts producing recruits later
- Slight changes done to the northern stone mountain
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 7
- All opponents will now attack
- The yellow team that was initially attacking from west was green on the minimap. This has been fixed
- Hardcoded the defense positions for the green team
- The green team has slightly changed defense positions. This was done because the player didn't know how to handle lance carriers properly
- Slightly changed one of the iron mountains in mission 7 to allow placement of iron mine
- Added a butcher's to the southern yellow team so that they wouldn't run out of leather
- Added a butcher's to the southern green team so that they wouldn't run out of leather
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Fixed an error in the way the human player had been set
- Added some animals
Mission 9
- All opponents will now attack
- Blocked iron mine from being buildable in mission 9. There are no iron vein mountains in this mission
- The northern purple team had a faulty color value. This has been fixed
- Added a butcher's to the western enemy team so that skin would be processed properly
- Made the player allied with the team that owns the burning storehouse. This was clearly a ruin of your previous town so destroying it made no sense
- Gave some more iron to both purple teams so that they wouldn't instantly run out of resources.
- Removed a totally misplaced bakery from the brown team (the bakery never appeared either so it doesn't make a huge difference)
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 10
- All opponents will now attack
- Allied town is now visible from start
- The northern purple team had a faulty color value. This has been fixed
- Slightly changed one of the gold mountains in mission 10 to allow placement of gold mine
- Added a butcher's to the blue player to make sure skin would be processed properly
- Gave some extra gold and iron to the purple players to make sure they wouldn't have to stop creating soldiers
- Added a woodcutter's to allied team so that they could make tree trunks
- Added a sawmill to allied team so that they could make timber
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 12
- All opponents will now attack
- Made all enemies on the map allied with the fourth player
- Added a butcher's to the western enemy so that skins would be properly processed
- Added a butcher's to the eastern enemy so that skins would be properly processed
- Removed the extra soldiers that the blue player had at the start. More than likely these were added by a mistake
- Removed iron ore and coal from the storehouse of the blue team
- Added iron weapons to the storehouse and barracks of the blue team so that they could actually create an army
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 13
- Added some animals
Mission 14
- All opponents will now attack
- Added a starting message to remind the player that the end is near
- Added another message to the mission sent sometime into the game to warn the player that his surprise moment is gone and that the enemy has started preparing an attack
- Fixed faulty victory conditions. You now have to defeat all players in order to win the mission
- Added iron weapons to the storehouse and barracks of the north-eastern gray team so that they could create an army
- Removed iron ore and coal from the gray team at the center of the map
- Removed duplicate storehouse from the grey team at the center of the map
- Added some animals
Known major bugs in this release:
- Tutorial messages are completely wrong (
,
)
- Mission 6 TPR doesn't work at all
- Mission 12 TPR is completely visible from start
General Fixes
- Siege workshop can no longer be built on trees or other similar objects
- Town hall can no longer be built on trees or other similar objects
- When not joining a game, the game no longer outputs an unreadable error message
- Z and Y are no longer reversed when writing message in multiplayer

General Improvements
- Game music player now says "Track" before track number
- Music player now starts with track number 1 instead of 0
- Missing songs from "The Shattered Kingdom" have been added
- Missing publisher logo of TopWare Interactive added

- Fisherman now uses unique greeting and death sound
- Added missing Polish letters to grey.fnt

- Message font has now been replaced with the original English font

- Two new colors added to menu palette. This was necessary to make it possible to add the Russian logo
- Greatly improved the text formatting in "The Shattered Kingdom" campaign briefings

- Removed English barbarian sound effects

- "The Shattered Kingdom" campaign added

General Changes
- Scout line of sight is now 12 squares
- In-game messages have been reorganized
- Game music tracks have been reorganized
- Soldier hotkeys changed

Graphical Changes
- Iron mine icon is now blue
Text Changes
- All messages from "The Peasants Rebellion" campaign rewritten

- Rewrote a lot of tutorial messages

- Text formatting dramatically improved

- Added missing mention of building fisherman's hut to tutorial

- Some minor errors fixed
- Removed full stops from all roll-over messages and a few short non-roll-over messages
- Multiplayer properties changed to mention storehouse instead of none
Mission Changes
Tutorials
Town Tutorial
- You now start with 700 gold
- Added a butcher's to blue enemy so that skin would be properly processed
- Restored the road pieces that were removed in SR2
- The message about training citizens is now sent after you have completed the school house
- Fixed one group of green bowmen that were placed into a mountain
- Added some more starting soldiers to green team
- Added some more starting soldiers to blue team
- Added some defense positions for the blue team so that they could handle new soldiers correctly
- Added a max troop limit for the blue team because they don't attack
- Added a small delay for training recruits for the blue team
- The message that is sent when swine farm is built has been removed
- The message that is sent when bakery is built has been changed so that it now tells you to produce weapons to defeat your enemy
- You no longer need to build a swine farm, a butcher's and a tannery to win the mission
- Disallowed building of stables
- Disallowed building of watchtowers
- Disallowed building of gold mine
- Disallowed building of iron mine
- Disallowed building of coal mine
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Battle Tutorial
- Added some animals
dmission0.dat
- Replaced with Town Tutorial of "The Shattered Kingdom"
The Shattered Kingdom Campaign
Mission 1
- Yellow team now handles axe fighters correctly
- Yellow team now reacts if you try shooting their buildings over the mountain
- Fisherman's hut can no longer be built in this mission
Mission 2
- The enemy now keeps on attacking as long as he has troops
- You can no longer attack enemy buildings without his reaction
- You start with 20 fish
- Fish added to enemy storehouse
- Some extra road pieces removed/added
Mission 3
- Added some animals
Mission 4
- Added butcher's to northern yellow team so that skin would be properly processed
- Town hall can no longer be built
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Barracks which had been erroneously blocked in Service Release 2 is no longer blocked
- Purple soldiers will now properly return home
- Slightly decreased defending area of blue soldiers so that they won't attack you when you're defending against their attack
- Blue team now has some more coal
- Town hall can no longer be built
- Siege workshop can no longer be built
- You start with 15 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 6
- All soldiers should now always attack you
- Added some animals
Mission 7
- Added one more starting recruit to northern blue team, all watchtowers will now be occupied
- The crossbowmen now properly join the attack at start
- Both purple lance carrier troops now correctly join the initial attack
- Allied player will now correctly attack buildings of the enemy
- Town hall can no longer be built
- Siege workshop can no longer be built
- Watchtower can no longer be built
- You start with 20 fish
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Added butchery to brown enemy so that skins will be properly processed
- Added butchery and tannery to orange enemy team so that skins will be properly processed
- The barbarian attack at start now includes the correct amount of troops
- Barbarians that never attacked and therefore died of hunger have been removed
- Removed one unnecessary stonemason from orange team
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 9
- Added missing fields to farms of north-eastern enemy
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 10
- You start with 20 fish
- Added some animals
- Some extra road pieces removed/added
Mission 11
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 12
- One enemy farm was not visible due to uneven terrain
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 13
- Water in lower-left corner was flowing in random directions, this has been fixed
Mission 14
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 15
- Missing gold mines added to north-eastern team
- Missing armory workshop added to north-eastern team
- Increased defense radius of southern gray enemy in. This was to make them defend the northern watchtower.
- Increased defense radius of green enemy. Previously they had motivation problems defending their base
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 16
- Fisherman's hut cannot be built, there's no water
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 17
- Added some animals
Mission 18
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 19
- Fish added to enemy storehouse
- Added some animals
Mission 20
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
The Peasants Rebellion Campaign
Mission 1
- Fixed terrain so that your second storehouse appears correctly
- You start with 20 fish
- Fish added to allied storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 2
- Added some animals
Mission 3
- Allied town is now visible from start
- Added a max troop limit to both enemy teams. This is because they do not attack, and would otherwise fill the whole map with troops causing the game to get sluggish
- Fish added to enemy and ally storehouses
- Disallowed building of watchtowers
- Added some animals
- Some extra road pieces removed/added
Mission 4
- All opponents will now attack
- Allied town is now visible from start
- Ally is now actually allied with you as well
- Added soldiers to ally
- Made green enemy team attack your ally
- Added a new lose condition, if your allied soldiers are killed you will lose
- Decreased defense radius of green team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of eastern yellow team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of northern yellow team to allow easier expansion of your base northwards
- Removed the iron ore and 200 coal from the secondary storehouse and replaced them with some leather equipment
- Added butcher's to northern yellow player so that skin would be processed correctly
- Slightly changed defending positions of some troops of the northern yellow player
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Some extra road pieces removed/added
Mission 6
- The western green team and the southeastern grayish team will now attack
- Added a max limit to brown team soldiers. They do not attack, so it was necessary
- Decreased defense radius of green team. Previously, if you expanded your base somewhat southwards and the green team attacked, their whole army would join once you tried to defeat them
- Decreased defense radius of dark green team because they seemed to think that your secondary storehouse was their territory
- The brown team now handles soldiers of the axeman class correctly
- The brown team has slightly altered defense positions. This was necessary as they did not know how to handle soldiers of the axeman class
- Added an additional 15 wine barrels and 10 pieces of loaf to your main storehouse. This was because you didn't have nearly enough food to feed your army
- Gave the southeastern grayish team additional iron to make sure they won't run out of supplies so fast
- The western green team now starts producing recruits sooner
- The southern dark green team now starts producing recruits later
- Slight changes done to the northern stone mountain
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 7
- All opponents will now attack
- The yellow team that was initially attacking from west was green on the minimap. This has been fixed
- Hardcoded the defense positions for the green team
- The green team has slightly changed defense positions. This was done because the player didn't know how to handle lance carriers properly
- Slightly changed one of the iron mountains in mission 7 to allow placement of iron mine
- Added a butcher's to the southern yellow team so that they wouldn't run out of leather
- Added a butcher's to the southern green team so that they wouldn't run out of leather
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Fixed an error in the way the human player had been set
- Added some animals
Mission 9
- All opponents will now attack
- Blocked iron mine from being buildable in mission 9. There are no iron vein mountains in this mission
- The northern purple team had a faulty color value. This has been fixed
- Added a butcher's to the western enemy team so that skin would be processed properly
- Made the player allied with the team that owns the burning storehouse. This was clearly a ruin of your previous town so destroying it made no sense
- Gave some more iron to both purple teams so that they wouldn't instantly run out of resources.
- Removed a totally misplaced bakery from the brown team (the bakery never appeared either so it doesn't make a huge difference)
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 10
- All opponents will now attack
- Allied town is now visible from start
- The northern purple team had a faulty color value. This has been fixed
- Slightly changed one of the gold mountains in mission 10 to allow placement of gold mine
- Added a butcher's to the blue player to make sure skin would be processed properly
- Gave some extra gold and iron to the purple players to make sure they wouldn't have to stop creating soldiers
- Added a woodcutter's to allied team so that they could make tree trunks
- Added a sawmill to allied team so that they could make timber
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 12
- All opponents will now attack
- Made all enemies on the map allied with the fourth player
- Added a butcher's to the western enemy so that skins would be properly processed
- Added a butcher's to the eastern enemy so that skins would be properly processed
- Removed the extra soldiers that the blue player had at the start. More than likely these were added by a mistake
- Removed iron ore and coal from the storehouse of the blue team
- Added iron weapons to the storehouse and barracks of the blue team so that they could actually create an army
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 13
- Added some animals
Mission 14
- All opponents will now attack
- Added a starting message to remind the player that the end is near
- Added another message to the mission sent sometime into the game to warn the player that his surprise moment is gone and that the enemy has started preparing an attack
- Fixed faulty victory conditions. You now have to defeat all players in order to win the mission
- Added iron weapons to the storehouse and barracks of the north-eastern gray team so that they could create an army
- Removed iron ore and coal from the gray team at the center of the map
- Removed duplicate storehouse from the grey team at the center of the map
- Added some animals
Known major bugs in this release:
- Tutorial messages are completely wrong (


- Mission 6 TPR doesn't work at all
- Mission 12 TPR is completely visible from start