King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Beta 4 has been released!
Beta 4 of the patch has now been released. Changelog can be seen below.
General Fixes
- Siege workshop can no longer be built on trees or other similar objects
- Town hall can no longer be built on trees or other similar objects
- When not joining a game, the game no longer outputs an unreadable error message
General Improvements
- Game music player now says "Track" before track number
- Music player now starts with track number 1 instead of 0
- Missing songs from "The Shattered Kingdom" have been added
- Missing publisher logo of TopWare Interactive added
- Fisherman now uses unique greeting and death sound
- Added missing Polish letters to grey.fnt
- Message font has now been replaced with the original English font
- Two new colors added to menu palette. This was necessary to make it possible to add the Russian logo
General Changes
- Scout line of sight is now 12 squares
- In-game messages have been reorganized
- Game music tracks have been reorganized
Graphical Changes
- Iron mine icon is now blue
Text Changes
- All messages from "The Peasants Rebellion" campaign rewritten
- Rewrote a lot of tutorial messages
- Added missing mention of building fisherman's hut to tutorial
- Some minor errors fixed
- Removed full stops from all roll-over messages and a few short non-roll-over messages
- Multiplayer properties changed to mention storehouse instead of none
Mission Changes
Tutorials
Town Tutorial
- You now start with 700 gold
- Added a butcher's to blue enemy so that skin would be properly processed
- Fourth message is now sent a lot later
- Altered defending positions of enemy troops so that they would use the improved ones from "The Peasants Rebellion" tutorial
- Added some more starting soldiers to green team
- Added some more starting soldiers to blue team
- The message that is sent when swine farm is built has been removed
- The message that is sent when bakery is built has been changed so that it now tells you to produce weapons to defeat your enemy
- Disallowed building of stables
- Disallowed building of watchtowers
- Disallowed building of gold mine
- Disallowed building of iron mine
- Disallowed building of coal mine
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Battle Tutorial
- Added some animals
dmission0.dat
- Replaced with Town Tutorial of "The Shattered Kingdom"
The Shattered Kingdom Campaign
Mission 1
- Yellow team now handles axe fighters correctly
- Yellow team now reacts if you try shooting their buildings over the mountain
- Fisherman's hut can no longer be built in this mission
Mission 2
- The enemy now keeps on attacking as long as he has troops
- You can no longer attack enemy buildings without his reaction
- You start with 20 fish
- Fish added to enemy storehouse
- Some extra road pieces removed/added
Mission 3
- Added some animals
Mission 4
- Added butcher's to northern yellow team so that skin would be properly processed
- Town hall can no longer be built
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Barracks which had been erroneously blocked in Service Release 2 is no longer blocked
- Purple soldiers will now properly return home
- Slightly decreased defending area of blue soldiers so that they won't attack you when you're defending against their attack
- Blue team now has some more coal
- Town hall can no longer be built
- Siege workshop can no longer be built
- You start with 15 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 6
- All soldiers should now always attack you
- Added some animals
Mission 7
- Added one more starting recruit to northern blue team, all watchtowers will now be occupied
- The crossbowmen now properly join the attack at start
- Both purple lance carrier troops now correctly join the initial attack
- Allied player will now correctly attack buildings of the enemy
- Town hall can no longer be built
- Siege workshop can no longer be built
- Watchtower can no longer be built
- You start with 20 fish
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Added butchery to brown enemy so that skins will be properly processed
- Added butchery and tannery to orange enemy team so that skins will be properly processed
- The barbarian attack at start now includes the correct amount of troops
- Barbarians that never attacked and therefore died of hunger have been removed
- Removed one unnecessary stonemason from orange team
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 9
- Added missing fields to farms of north-eastern enemy
- Fish added to enemy storehouses
- Fisherman's hut cannot be built, there's no water
- Town hall can no longer be built
- Some extra road pieces removed/added
Mission 10
- You start with 20 fish
- Added some animals
- Some extra road pieces removed/added
Mission 11
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 12
- One enemy farm was not visible due to uneven terrain
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 13
- Water in lower-left corner was flowing in random directions, this has been fixed
Mission 14
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 15
- Missing gold mines added to north-eastern team
- Missing armory workshop added to north-eastern team
- Increased defense radius of southern gray enemy in. This was to make them defend the northern watchtower.
- Increased defense radius of green enemy. Previously they had motivation problems defending their base
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 16
- Fisherman's hut cannot be built, there's no water
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 17
- Added some animals
Mission 18
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 19
- Fish added to enemy storehouse
- Added some animals
Mission 20
- You start with 20 fish
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
The Peasants Rebellion Campaign
Mission 1
- Fixed terrain so that your second storehouse appears correctly
- You start with 20 fish
- Fish added to allied storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 2
- Added some animals
Mission 3
- Allied town is now visible from start
- Added a max troop limit to both enemy teams. This is because they do not attack, and would otherwise fill the whole map with troops causing the game to get sluggish
- Fish added to enemy and ally storehouses
- Disallowed building of watchtowers
- Added some animals
- Some extra road pieces removed/added
Mission 4
- All opponents will now attack
- Allied town is now visible from start
- Ally is now actually allied with you as well
- Added soldiers to ally
- Made green enemy team attack your ally
- Added a new lose condition, if your allied soldiers are killed you will lose
- Decreased defense radius of green team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of eastern yellow team because they seemed to think that your secondary storehouse was their territory
- Decreased defense radius of northern yellow team to allow easier expansion of your base northwards
- Removed the iron ore and 200 coal from the secondary storehouse and replaced them with some leather equipment
- Added butcher's to northern yellow player so that skin would be processed correctly
- Slightly changed defending positions of some troops of the northern yellow player
- Fish added to enemy and ally storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 5
- Some extra road pieces removed/added
Mission 6
- The western green team and the southeastern grayish team will now attack
- Added a max limit to brown team soldiers. They do not attack, so it was necessary
- Decreased defense radius of green team. Previously, if you expanded your base somewhat southwards and the green team attacked, their whole army would join once you tried to defeat them
- Decreased defense radius of dark green team because they seemed to think that your secondary storehouse was their territory
- The brown team now handles soldiers of the axeman class correctly
- The brown team has slightly altered defense positions. This was necessary as they did not know how to handle soldiers of the axeman class
- Added an additional 15 wine barrels and 10 pieces of loaf to your main storehouse. This was because you didn't have nearly enough food to feed your army
- Gave the southeastern grayish team additional iron to make sure they won't run out of supplies so fast
- The western green team now starts producing recruits sooner
- The southern dark green team now starts producing recruits later
- Slight changes done to the northern stone mountain
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 7
- All opponents will now attack
- The yellow team that was initially attacking from west was green on the minimap. This has been fixed
- Hardcoded the defense positions for the green team
- The green team has slightly changed defense positions. This was done because the player didn't know how to handle lance carriers properly
- Slightly changed one of the iron mountains in mission 7 to allow placement of iron mine
- Added a butcher's to the southern yellow team so that they wouldn't run out of leather
- Added a butcher's to the southern green team so that they wouldn't run out of leather
- Fish added to enemy storehouses
- Added some animals
- Some extra road pieces removed/added
Mission 8
- Fixed an error in the way the human player had been set
- Added some animals
Mission 9
- All opponents will now attack
- Blocked iron mine from being buildable in mission 9. There are no iron vein mountains in this mission
- The northern purple team had a faulty color value. This has been fixed
- Added a butcher's to the western enemy team so that skin would be processed properly
- Made the player allied with the team that owns the burning storehouse. This was clearly a ruin of your previous town so destroying it made no sense
- Gave some more iron to both purple teams so that they wouldn't instantly run out of resources.
- Removed a totally misplaced bakery from the brown team (the bakery never appeared either so it doesn't make a huge difference)
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 10
- All opponents will now attack
- Allied town is now visible from start
- The northern purple team had a faulty color value. This has been fixed
- Slightly changed one of the gold mountains in mission 10 to allow placement of gold mine
- Added a butcher's to the blue player to make sure skin would be processed properly
- Gave some extra gold and iron to the purple players to make sure they wouldn't have to stop creating soldiers
- Added a woodcutter's to allied team so that they could make tree trunks
- Added a sawmill to allied team so that they could make timber
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 12
- All opponents will now attack
- Made all enemies on the map allied with the fourth player
- Added a butcher's to the western enemy so that skins would be properly processed
- Added a butcher's to the eastern enemy so that skins would be properly processed
- Removed the extra soldiers that the blue player had at the start. More than likely these were added by a mistake
- Removed iron ore and coal from the storehouse of the blue team
- Added iron weapons to the storehouse and barracks of the blue team so that they could actually create an army
- Fish added to enemy storehouses
- Some extra road pieces removed/added
Mission 13
- Added some animals
Mission 14
- All opponents will now attack
- Added a starting message to remind the player that the end is near
- Added another message to the mission sent sometime into the game to warn the player that his surprise moment is gone and that the enemy has started preparing an attack
- Fixed faulty victory conditions. You now have to defeat all players in order to win the mission
- Added iron weapons to the storehouse and barracks of the north-eastern gray team so that they could create an army
- Removed iron ore and coal from the gray team at the center of the map
- Removed duplicate storehouse from the gray team at the center of the map
- Added some animals