King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Re: English speaker to the rescue!
As a whole there is only one big mistake in the sentace. That is the word mats. What is that referring to? I think they mean sausages or pigs, (as that's what the butcher deals with) but mats certainly doesn't mean that! (a mat is something on the floor, like a small bit of carpet)
Butchery is a better word than Butcher's. The word "pigs" in KaM is not the best translation. It should really be pig meat or pig carcases, as pig implies a whole pig and not a gutted, skinned one. But as that is what they're called in the game I'll leave it be.
The next line you'd written was ok, but I made it sound more old fashioned (thy means your in old English, and nigh means near) If you'd rather the tutorial to be more modern, then just use "your" and "near".
Hope this helps, ask me if you have any more queries. (I think I'm the only regular native English speaker on the English fansite. Weird isn't it?
I have a suggestion to make for the tutorial: You should NOT be able to build any buildings past the tannery!!!!!! I intruded my cousin to KaM, and I helped him through the tutorial. I was supprised to find that you could build EVERYTHING!! I think you should give them more troops to start off with but limit the buildings. When my cousin was playing he wanted to know where to build the gold, iron and coal mines. I had to explain to him that it must be a bug as there was none of them to mine on this map. (except a bit of coal, which is useless without gold or iron) Something I really liked about TSK was the way it introduced the buildings and troops one mission at a time. It was exciting the first time playing to see what the new buildings were like. (I especially remember great excitement in our house when my two brothers and I started mission 9 and found that we had barbarians!! We spent ages clicking on them to see what they said) I think that other users should enjoy this process too, and the tutorial should reveal no more buildings to you than you can build in mission 2 TSK.
Yeah the mines should probably be disabled. I thought they might have had somekind of "teaser" function of things to come in the tutorial but I don't know if my theory actually makes any sense at all And I guess you mean with past the tannery that you still should be capable of building the armory workshop?
Great work with the patching, I still haven't had time to test it but I will at some point!
What does TK think of this? Does he know?
I do think he's a bit too strict regarding certain things in patching though, he completely opposed adding even the slightest amount of food to Mission 6 TPR saying it was modding the game and not patching. Still I'm going to notify him soon and I hope he'll help me with the translation of stuff to German.
@kuba111000
Mission 9
Iron mine is not blocked
Western brown enemy doesn't make leather - I had similar problem when making a mission - adding butchery should help.
Weird colour of northern purple enemy (one digit is missing)
Disconnected armor smithy in the northern village.
As reported before, unused buildings in western village.
Gold mine can't be built in one place.
Purple enemy didn't attack - but - as in the story, we have to get back the castle, so the enemy should protect it at all costs - so it's ok.
But neither of the purple teams ran out of iron in this mission? I had some notes written down that this might have happen and "needs more testing" I'll take a look myself as well.
Mission 10
Gold mines can't be built at all on one mountain
Missing road piece under our ally's armor workshop
Our ally has almost no timber
Skin bug like before - but now he has also some in the storehouse, so it's not so serious
No soldier limit causes AI infantry storming infinitely! With this bug, when some enemies aren't defeat at the start of the mission, the mission can be almost impossible (one soldier come to my base, when he's killed, more are coming, they stay in my base and kill my people).
(brown enemy attacks)
Mission 12
Just started testing, and found another critical bug: at the start, blue player kills all soldiers of dark green player! (dark green can't kill blue).
Thanks a lot kuba111000 for doing the throughout testing and thanks lewin for helping in the English messages!