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Kam remake executable parameters

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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Sep 2014, 10:35

Kam remake executable parameters

for example -map would load up map with default human location path should looks like Foldertype/mapname Foldertype determines the type of the map, so Maps=sp MapsMP=mp in this case it will fill slots with AI's
-edit path Foldertype/mapname would load up map in editor
-debug would lunch game with debug panel
-load_last_autosave path Foldertype would lunch the game and load up lastest autosave directly, Foldertype should be Saves or SavesMP
More coming soon
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 02 Sep 2014, 10:38

Re: Kam remake executable parameters

Are you making those up or are they actually useful for something? ;-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Sep 2014, 10:50

Re: Kam remake executable parameters

edit would be usefull for map makers to not wait for loading up all maps
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sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 02 Sep 2014, 11:04

Re: Kam remake executable parameters

Did Krom accidentally just sum up michal's "idea" posts in general? :x I am all for people thinking of new stuff to be added into the game, but each time I read a topic like this I am like, "why would anybody ever need that?" Especially now. It's an "idea" copied from other games that actually need it (to do stuff which requires restarting the game engine, eg. load a mod) and is completely useless in the Remake. Why does it even have a separate topic? We've already got a topic for ideas, and you keep posting new ideas in new topics all the time.
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 Sep 2014, 12:39

Re: Kam remake executable parameters

k i m not going to make other topics (because its a spam)

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