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AI DEFENSE
PostPosted: 26 Jul 2014, 14:57
by Šmajdov_vinko
Re: AI DEFENSE
PostPosted: 26 Jul 2014, 15:54
by sado1
Re: AI DEFENSE
PostPosted: 26 Jul 2014, 18:37
by Ben
This kind of behavior is obviously ideal for AI; even though it isn't like that in current public version. Krom and Lewin have already augmented the AI's cleverness a lot, and these additions will be in the next public release.
Re: AI DEFENSE
PostPosted: 26 Jul 2014, 18:47
by sado1
I don't know though, if I'd actually want the campaigns to be modified that much. TDL might say "don't!" xD But as Paweł will quickly point out soon... I don't care about singleplayer, so I shouldn't speak there
![Smile :)](./images/smilies/icon_smile.gif)
Re: AI DEFENSE
PostPosted: 12 Aug 2014, 17:17
by Remer
This kind of behavior is obviously ideal for AI; even though it isn't like that in current public version. Krom and Lewin have already augmented the AI's cleverness a lot, and these additions will be in the next public release.
I am looking forward to/for it.
It would be awesome to play with friends against an intelligent(!) AI. Teaming up against the AI and then kill each other...
.... *hoping for the next release as hell* ....
Re: AI DEFENSE
PostPosted: 13 Aug 2014, 04:52
by Ben
Well currently there is still no way to declare war on allies; although I think it might be possible in special maps that have the necessary dynamic scripting.
Re: AI DEFENSE
PostPosted: 13 Aug 2014, 09:00
by Remer
Well currently there is still no way to declare war on allies; although I think it might be possible in special maps that have the necessary dynamic scripting.
Well, I didn't thought of that. Declaring war and peace might be a good idea but I was thinking about
Both send troops to fight the AI and not themselves and after they meet in the middle of the AI base, they'll starting to kill eachother
Peace, where no peace is, acutally. (Like I did with friends earlier)