Food for fight!
Here is the idea: what about making the Town Hall able to train Recruits optionally from Food or from another profession+some Food?
This would add the possibility for players to get rid of unused civilians and would make Wood troops completely unlinked from Coal.
After all, if you're producing Leather you're also likely making a lot of Food...
This should also mark a stronger difference between Wood and Iron troops:
Wood troops would be the weaker ones but you'd be able to train endless waves of them, while Iron troops would be stronger but limited by your ability to mine or trade the required resources.
What do you think?
P.S. The title is a modification of the expression "food for thought"
This would add the possibility for players to get rid of unused civilians and would make Wood troops completely unlinked from Coal.
After all, if you're producing Leather you're also likely making a lot of Food...
This should also mark a stronger difference between Wood and Iron troops:
Wood troops would be the weaker ones but you'd be able to train endless waves of them, while Iron troops would be stronger but limited by your ability to mine or trade the required resources.
What do you think?
P.S. The title is a modification of the expression "food for thought"
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"