Post 02 Aug 2013, 09:35 by Esthlos
Uhm... then what about making the gold cost dependent on the game time?
Ex. bribing 1 militia in the first 15 minutes of the game costs 1 gold chest;
after that but before the 30 minutes mark it costs 2 gold chests;
after that but before the 45 minutes mark it costs 3 gold chests;
and so on...
This should make it highly unviable the more the game goes on, and should also be "justified" with hatred between the factions building up (it's hard to buy someone who hates you, and a long war is a good reason to build up a lot of hatred).
Also, instead of controlling them they could get a symbol upon their heads (like hungry troops do), and those units could be unable to attack for a while and/or just be forced to walk back to their owner's starting location before they can be controlled again; this way it would be a weaker defence tool while still representing a mean to buy time when getting attacked by a rusher.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"