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KaM on Android (via RDP)

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Krom

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Post 17 Mar 2013, 09:55

KaM on Android (via RDP)

Was playing with new Galaxy S III mini and tried out to launch KaM on it (through RDP). Results are more than visialy pleasing (controls are not):
kam_rdp_android.jpg
How it works: you need to allow RDP access on your PC and an RDP client for Android (in this case). Then you can login to your PC from Android tablet/smartphone and run KaM. Although in software OpenGL mode this means very low FPS (Galaxy S III mini - 3-4fps).
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sado1

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Post 17 Mar 2013, 13:26

Re: KaM on Android (via RDP)

Is there no better way to do this? Does the phone actually render the game? I guess something like, sending only the rendered frames to the phone, might work better (local network would be necessary tho) but I don't know the software to do it. And of course, a tablet would be much better for this :P (or, maaybe with scaling it'd be at least playable on the phone)
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pawel95

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Post 17 Mar 2013, 13:34

Re: KaM on Android (via RDP)

Well S3 mini has a really small resoltuion and pic.
Some tablets are really huge, so only from the view of buttons and gameplay it would be possible to play it one there. I mean scrolling with your S3 (mini) is really terrible with a huge city or when your city is under attack :P :P
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FeyBart

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Post 17 Mar 2013, 17:41

Re: KaM on Android (via RDP)

That looks pretty cool. Didn't you also think about making the menus float for smartphones?
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Krom

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Post 17 Mar 2013, 18:21

Re: KaM on Android (via RDP)

This is just a fun experiment and the main issue is Controls. It is next to impossible to control the game on a smartphone. Anyone who wants to test it can rig RDP and try it out for himself )
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dicsoupcan

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Post 17 Mar 2013, 18:42

Re: KaM on Android (via RDP)

so ths is the kam remake that was intended for pc and it works on smartphones? that is pretty awesome i must say, especially since the engine is so flexible that it runs (offcrouse not smoothly) on smartphones without any critical adjustments. :mrgreen:
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sado1

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Post 17 Mar 2013, 19:27

Re: KaM on Android (via RDP)

If you would really want to make a smartphone-friendly version of the UI, it wouldn't be that bad. Make tabs for minimap and menu or something like that, allow to move the map by swiping the finger, make a close button for menus, so you don't need 2 "mouse" buttons for army movement (you'd just select army and touch the map to move them there). But I understand you don't want to put effort in this, I'm just pointing out that the way I see it controls are barely an issue.

Dicso, it's not exactly running on that phone. More like: running on PC, being streamed to the phone. But you can use the "mouse" with phone's touchscreen.
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Bo_

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Post 18 Mar 2013, 17:38

Re: KaM on Android (via RDP)

I tried it with team viewer, it's unplayable but fun. :)
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pawel95

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Post 18 Mar 2013, 18:24

Re: KaM on Android (via RDP)

I tried it with team viewer, it's unplayable but fun. :)
Well it would be only possible to play some SP maps maybe, to prebuild your first 10 buildings in the train, before you arrive at home :) :lol:
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Krom

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Post 18 Mar 2013, 18:43

Re: KaM on Android (via RDP)

Maybe with some short (5-30min playtime) and clever heavily scripted SP maps that could be fun :)
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pawel95

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Post 18 Mar 2013, 19:00

Re: KaM on Android (via RDP)

Well when Tower D. of TDl should work good, it could be one of these "simple" games for a smaller smartphone/tablet.

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