Bugs? Yes? No? Maybe? ;)
PostPosted: 12 Jan 2013, 01:02
Today I finally played a game again and I enjoyed it despite getting 'raped by sado' ( ), but there are two things I would like to discuss with you. I uploaded the replay so you can take a look: http://dc194.2shared.com/download/d08g- ... 3-639c7753
(I couldn't attach it to this post, because 'the board attachment quota has been reached'.)
1. Mining
Please look at my iron mines (I'm playing as black in the top right corner) and the iron mountain at the very top, around 37-38 minutes. You will see the tiles changing in that mountain. What's happening? One of the iron mines at the mountain below this one has extended its boundaries. The poor miner is mining all the way in the mountain at the top! Now, should this be possible?
I knew it worked this way in original TPR, but I'm not sure if that was the right way.
2. Deliveries
We already discussed this on TeamSpeak, and yes, maybe I didn't have enough serfs, maybe I shouldn't build too much at the same time... But please look at my gold smelters from minute 47 and onwards. You will notice serfs passing by with coal. And they're bringing it all the way to the iron production. That would make sense, because I didn't have enough coal mines in production yet... But they just ignore the metallurgists' while they are way closer. And later on they even bring coal from the left side to the metallurgists'. Adjusting the distribution of wares barely helped.
Now of course this was also my mistake, but I thought there was some sort of 'maximum number of tiles' in which serfs shouldn't have preferences in deliveries, but I would think the distance between the coal mines in the east and my iron production would exceed that number.
3. (I just added this one when I closed the replay) The statistics seem messed up, the number of recruited soldiers does not correspond with the graph.
(I couldn't attach it to this post, because 'the board attachment quota has been reached'.)
1. Mining
Please look at my iron mines (I'm playing as black in the top right corner) and the iron mountain at the very top, around 37-38 minutes. You will see the tiles changing in that mountain. What's happening? One of the iron mines at the mountain below this one has extended its boundaries. The poor miner is mining all the way in the mountain at the top! Now, should this be possible?
I knew it worked this way in original TPR, but I'm not sure if that was the right way.
2. Deliveries
We already discussed this on TeamSpeak, and yes, maybe I didn't have enough serfs, maybe I shouldn't build too much at the same time... But please look at my gold smelters from minute 47 and onwards. You will notice serfs passing by with coal. And they're bringing it all the way to the iron production. That would make sense, because I didn't have enough coal mines in production yet... But they just ignore the metallurgists' while they are way closer. And later on they even bring coal from the left side to the metallurgists'. Adjusting the distribution of wares barely helped.
Now of course this was also my mistake, but I thought there was some sort of 'maximum number of tiles' in which serfs shouldn't have preferences in deliveries, but I would think the distance between the coal mines in the east and my iron production would exceed that number.
3. (I just added this one when I closed the replay) The statistics seem messed up, the number of recruited soldiers does not correspond with the graph.