Re: The Dark Lord's multiplayer maps
PostPosted: 10 Aug 2012, 10:04
I looked at Paradise Island again with a fresh view, and I was not really pleased with what I saw.
Some time ago, when I made this map, Lake Wololo, The Valley of Dangers and The Northern Province were the most popular maps and gameplay wasn't as fast as it is now (much smaller armies). People seemed to like maps with narrow entrances and enemies far away from their location. But as we all know now, most people here like to play on more or less open maps. Paradise Island, although never played, seems to be outdated already; I can only see massive stalemates at the bridges and in the center. Fortunately, not every player has access to iron so it won't be mass crossbow everywhere, but still...
In the first post is an image of the map. Please take a look and provide me with some feedback on what to do. I will probably remove the bridge on the right and replace it with more dirt to connect the two pieces of land, but that won't solve everything. Please share your opinion.
Some time ago, when I made this map, Lake Wololo, The Valley of Dangers and The Northern Province were the most popular maps and gameplay wasn't as fast as it is now (much smaller armies). People seemed to like maps with narrow entrances and enemies far away from their location. But as we all know now, most people here like to play on more or less open maps. Paradise Island, although never played, seems to be outdated already; I can only see massive stalemates at the bridges and in the center. Fortunately, not every player has access to iron so it won't be mass crossbow everywhere, but still...
In the first post is an image of the map. Please take a look and provide me with some feedback on what to do. I will probably remove the bridge on the right and replace it with more dirt to connect the two pieces of land, but that won't solve everything. Please share your opinion.