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Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 31 Oct 2013, 09:22
by rom
my lost game against Nachtmahr.
http://wstaw.org/m/2013/10/31/vs_Nachtmahr.png

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 31 Oct 2013, 10:51
by Jeronimo
my lost game against Nachtmahr.
http://wstaw.org/m/2013/10/31/vs_Nachtmahr.png
Great but, where are replays?

--------------------------------------
As for the matter of FAIR PLAY, I think is like when 2 persons meet to play in Horseshoe: They agree to not build beyond the center imaginary line.
Indeed this should be regulated by Kirelareus -> Just in case someone "shameless" plays the dirty way of field spam/mine block.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 31 Oct 2013, 12:11
by Kirelareus
my lost game against Nachtmahr.
http://wstaw.org/m/2013/10/31/vs_Nachtmahr.png
1) Replays?
2) Why Nachtmahr didn't post results?

Edit: Nachtmahr posted it on russian site: http://kamclub.ru/_fr/13/_1-_.rar

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 31 Oct 2013, 15:16
by thunder
Game is on the teamspeak, under the replay archive.

Nice, and very top buildingway. Gratula!

GG

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 31 Oct 2013, 15:53
by pawel95
Looking at the replay, just proves my mind even more, that in the middle for example the top location is better than the bottom one. Nachtmahr only had to build a straight road down. He can build farms at that road, making iron like 12 tiles to the left from that road, 17 tiles to gold on the right side :P Comparing just that one example with the location with rom: Well, his gold mountains are directly over his storehouse, iron and coal completly on right side and he isn´t be able to place there also farms , but have to go to the left side again :o So it´s really sad that he was able to win with fast iron only. On the bottom location he should try that fast iron also, good luck. Nvm good game. :mrgreen:

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 10:14
by Kirelareus
Well, i'll watch, what will be on other games. If this situation will repeat, i have no choice - ban central locs
About fair-play rules. They will be done soon

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 10:26
by rom
If i had towers, i could win. I have also bad formation of my army, because i was very suprised. Not rescued bowman. If i didnt lost concentration and finished towers i had chance to win with my army. Block his swordman on small piece of groud behind castle and bow attack. The main thing was, that everything was done very fast.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 10:40
by thunder
i could win
I'm sorry rom, but i have to say you didnt have lot chance for the win. That rush city was perfect and counted. And still Nacht save lot time with that barrack tricky also.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 12:33
by Jeronimo
I opin Rom could have beaten the rush.
1) Finishing frontal towers first (would have given time to refill others towers).
2) Shooting militia/swordmen sooner (archers were last to come out).
3) Protecting archers with a line of swordmen (which he didn't at first, so he lost many).

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 16:55
by Ben
Well I'm 1/1 right now :P
Is there a loser's bracket? I'll need to fill that out, too if there is ;)

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 22:29
by Jeronimo
It was VOIN or Kirelareus idea to play on "All for One"? :(

Today I played with Mexican Boobs, and after the game we agreed this map is not for 1v1.
It's really imbalanced in resources, and the fact of no towers for corners locs, makes all matches last less of 1:10:00.

There is no comeback if you lose first battle.

I like this competition 1v1 with prize included, but I think could be more enjoyable if Judges/Organizer announce a switch of map every new Round.

We are already playing "All for One" in first Round... I recommend trying other Building Maps for next Rounds (so we don't see "All for One" ever again). Possible next Maps: Golden Cliffs, Across Desert, Shadow Realm, Western Desert, Lost Oasis, Wilderness.

The replays in "All for One" are boring, rush and gg. No defense. No comebacks.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 01 Nov 2013, 23:36
by pawel95
Thats why we decided to make a ban system in our tournament, because there will be players that will train on some locs at this map, he needs like 4x1hour, then he has a good base and know exactly how to build :P Nevermid, I think it was VOIN´s idea, because Kirelareus told me once, that he is only the judger of that tournament and he isn´t an organizator himselves :P

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 02 Nov 2013, 11:05
by The Good Poop
Image

My money is on this guy :)

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 02 Nov 2013, 11:25
by Bludmaster
Hihi Romek and his fan club xD

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 02 Nov 2013, 12:37
by Da Revolution
Don't underestimate the czechnoob!