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Location: Australia
Re: Scripting demo release candidate
If you can build your woodcutters directly after you built your school you will get more trees early on. More trees equals more buildings like for example an early ironproduction. So a working ironproduction can be possible under 20 minutes into the game because espeacially on goldencliffs the distances to the resources are really small. And like that you´ll get really big armys after pt which doesn´t suit the maps. And so this problem occurs on a lot of other maps that have the old school-inn-quarry-woodcutter-order and are built for that order. A perfect example was also Across the Desert. It was an often played in earlier releases but then some people decided to make the map easier by giving the possibility to make a quarry and a woodcutter at the start. Like that the map got just too easy and hadn´t the same challenge like the original one , so noone played it anymore from that moment.Please explain how possibility to build woodcutter for all players 5min earlier in the game breaks the 3vs3 map, and why is that specifically GoldenCliffs but not other maps?
Why does it matter if you get iron production 20 minutes into the game? When did you normally get it? Lets say you normally got it at 30 minutes. Then take 10 minutes off your peacetime, and you end up with the same result as before.
Have you tried playing with less peacetime to see what effect that has?
Also, this change affects all players equally. So what's imbalanced about it?