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PostPosted: 09 Sep 2008, 13:42
by kuba11100
I thought that I already reported this, but can't find the post so:
2 TSK:
- too big radius of enemy soldiers - they take more if my army is placed only few squares above the southern part of the iron mountain; in my opinion it should be only few squares beyond the water, as marked there:
http://img114.imageshack.us/img114/3271/2tskradiusyx2.png
- fixed map file - fix for the stone traces:
http://kuba11100.c0.pl/priv/save02.map
PostPosted: 10 Sep 2008, 01:40
by Lewin
Hmm... From that map file I would deduce that the stone bug is cause by having pieces of stone like
these. Correct? Kind of makes sense, cause the stonemason needs a flat surface to mine, but this flat surface is facing a corner, so he can't do it.
Maybe we should check some other maps to see if they exist there?
Defence radius looks about right to me.
Lewin.
PostPosted: 10 Sep 2008, 21:24
by Litude
Thanks for the reports. I'll have to take a deeper look at those stone mountains after I finish off what I'm currently working on.
Oh and the Dutch version of Beta 5 was released.
PostPosted: 12 Sep 2008, 14:06
by kuba11100
3 TSK:
- for some reason sometimes one yellow axeman group stays at the south for longer time (they should join fight with one lanceman group)
//edit: 4 TSK
most things seems to be ok, only two stone traces appear
//one more edit: 5 TSK
Everything seems to be okay, except:
- Sometimes enemy takes more troops when player's defense is placed at X=42 and it's near the water
- later, enemy placed his lanceman group at 69/19
No problem with stone traces.
//yup, another edit:
6 TSK:
- seems to be okay, but I've tested it only once and the bug with two not attacking troops didn't occur all the time in old version
7 TSK:
- also seems to be good, only blue enemy's attack (except the initial one) and stone mountains are untested yet
PostPosted: 17 Sep 2008, 07:43
by Thunderwolf
time to report a (minor) bug:
5 TPR:
- enemies are brown on minimap instead of their own color.
8)
PostPosted: 17 Sep 2008, 13:27
by The Knight
I also have palyed Beta 5 Tutorial.
I see some problems:
1) The font color of the hitpoints word of every building (in german called "ZUSTAND:") is terrible (light brown or so). Can you change it into white?
2) Every building can only be build, if stone and wood houses are build. But the fishers hut can be build after the tavern. WHY is that so? I think this should be changed.
3) especially for the tutorial. The briefings are coming too fast. After I have build the tavern there comes a briefing to build farms etc. After school i should build wood house, but I can't do that. I think that should be reworked.
PostPosted: 17 Sep 2008, 14:09
by Litude
1) The font color of the hitpoints word of every building (in german called "ZUSTAND:") is terrible (light brown or so). Can you change it into white?
Should be possible, need to take a look.
2) Every building can only be build, if stone and wood houses are build. But the fishers hut can be build after the tavern. WHY is that so? I think this should be changed.
Also been wondering why the fisherman's could be built this early. My guess is that Joymania never changed the building order when they replaced the house with it.
If noone has anything against it, I could attempt changing this, no promise.
3) especially for the tutorial. The briefings are coming too fast. After I have build the tavern there comes a briefing to build farms etc. After school i should build wood house, but I can't do that. I think that should be reworked.
Seemingly I messed up when creating the German tutorial. The English version works fine.
Still, Beta 6 will have a completely reworked tutorial (explains each building from start to finish

).
PostPosted: 17 Sep 2008, 17:03
by The Knight
Hurra, sounds good!
But who translate german texts?
PostPosted: 17 Sep 2008, 17:16
by Merchator
Hurra, sounds good!
But who translate german texts?
A faithful german KaM fan

I don't know if I always choosed the right expression/ word, maybe you could have a look at it?
PostPosted: 17 Sep 2008, 17:30
by Nick
mmm no offense but in my opinion this is becoming more a MOD then a patch :S
PostPosted: 17 Sep 2008, 17:35
by The Knight
This is not a patch this is a really mod.
Contract by me and zuxxez! This is a patch, but we don't call him so.
@ Merchator: Sprich doch bitte deutsch ja. -.-
PostPosted: 17 Sep 2008, 18:21
by Merchator
@ Merchator: Sprich doch bitte deutsch ja. -.-
Ist das hier nicht ein englisches Forum? Find's pers?nlich ein wenig unh?flich, hier auf deutsch loszureden, aber nungut. Eigentlich wollte ich nur erreichen, dass du dir meine ?bersetzungen in KaM nochmal ansiehst und es dann sagst, wenn du ein paar merkw?rdig klingende Wendungen/stumpfe W?rter findest. Aber das hast du ja sicher verstanden

PostPosted: 17 Sep 2008, 18:38
by The Knight
Ja, da gabs was. "in die N?he von W?ldern". Sollte das nicht in DER N?he von W?ldern hei?en??

PostPosted: 18 Sep 2008, 21:31
by Danjb
mmm no offense but in my opinion this is becoming more a MOD then a patch :S
Heh, I've been there.
To be honest though, TPR needs all the help it can get, and I've become willing to accept any changes, so long as TSK remains in tact.
PostPosted: 19 Sep 2008, 22:31
by Litude
I think I've fixed most of the bugs reported. The stone rocks are still a bit uncertain as I'll have to do some more testing to fix that.