Re: New unit brainstorm
PostPosted: 26 Jan 2013, 23:58
This is payment, not transformation...
Lets get back to the topic, I am curious as to what Lewin has to say about this.
Talk about Knights and Merchants!
https://www.knightsandmerchants.net/forum/
https://www.knightsandmerchants.net/forum/viewtopic.php?t=1336
This is payment, not transformation...
Hmm, I tried to make warrior with two handed sword myself. And I think it looks acceptable. Using tablet, and PS layers it ain't that much work.
I took the files form TPR, I don't know how to do it in Remake, nor implement them back. But take a look, I made full foward walking animation. Obviously it requires some polishing.
http://i.imgur.com/PsQqcZc.gif
And here the rar of animations : http://wyslijto.pl/plik/3sja45b7b2
I'd like do hear your opinions, and mayby little tutorial about geting files out and back into game.
1: We must decide if we should use another building (seperate one) to build the big axe or use the current one .
I think it is more important to decide whether we want to be able to recruit this unit or not at all.
TDL is right, this proposition definitely need a vote.
I'll vote against, because Pawel's idea is better in my opinion.
Lol excuse me, since when did we have to add new units to balance the game?
You probably haven't heard much about what was going on recently, have you?Lol excuse me, since when did we have to add new units to balance the game?
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?
Would be nice if you could join us sometime for a discussion, this isnt a unit balance topic, so do it there.
You probably haven't heard much about what was going on recently, have you?
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?
Would be nice if you could join us sometime for a discussion, this isnt a unit balance topic, so do it there.