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Re: Scripting demo release candidate

PostPosted: 25 Apr 2013, 15:55
by dicsoupcan
my apologies, i have not seen it anywhere.

Re: Scripting demo release candidate

PostPosted: 25 Apr 2013, 18:00
by pawel95
I just posted it some days ago.

Re: Scripting demo release candidate

PostPosted: 26 Apr 2013, 07:20
by zaamoot
The last days I was busy with making maps in R5116 and came across a "Bug" (I am not sure).
When I want to add a warehouse of a new player, you first need to make a person (Knight, Labour, or something), before I can make the warehouse.
I guess you need to make the person for removing "the fog", because you can only build near to the placed person.
When you want to build 5 more warehouses, it is kinda annoying. You need to build first a person on a place near the wanted place and than you can build the warehouse.

Re: Scripting demo release candidate

PostPosted: 26 Apr 2013, 11:12
by Krom
Thanks for report zaamoot! We have fixed it and it will be ok in next RC.
The exact way to reproduce the bug was to open the map, save it and then continue editing - FOW will be wrong.
To solve the bug locally - place storehouses before saving the map in MapEd.

Re: Scripting demo release candidate

PostPosted: 26 Apr 2013, 19:29
by zaamoot
Another thing that is not working properly is the Copy/Paste function of landscape in the mapmaker.
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.

Or do I something wrong? ;-)

Re: Scripting demo release candidate

PostPosted: 26 Apr 2013, 19:39
by dicsoupcan
Another thing that is not working properly is the Copy/Paste function of landscape in the mapmaker.
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.

Or do I something wrong? ;-)
i got the same thing, i thought it was not implemented yet but i could be wrong.

Re: Scripting demo release candidate

PostPosted: 27 Apr 2013, 06:19
by Krom
Copy-paste is not yet implemented, we are hoping to add it soon after public demo release.

Re: Scripting demo release candidate

PostPosted: 27 Apr 2013, 07:55
by Lewin
Since we are also perfecting names of certain things ( i remember the wares/goods discussion) i think it will be better in the map editor if the buttons are changed to save/load map instead of save/load game simply because your are not playing a game. Just a small thing to add here :$
Thanks for reporting that, I fixed it. If it was reported earlier then we must have missed it, so thanks for mentioning it again.

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 05:48
by Ben
The white line that shows a defeated player is rather distracting in the latest release. On the players on the right side of the scroll, the line can run off, and it's "kinda annoying." :P
While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.

Image

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 06:21
by Lewin
The white line that shows a defeated player is rather distracting in the latest release. On the players on the right side of the scroll, the line can run off, and it's "kinda annoying." :P
While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.

Image
Thanks for reporting. I fixed that already, it was counting the color markup in the string length :P

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 09:28
by Islar
hi

i want report a bug. When i maked a map i use tree trunks.(what you get when you cut a tree) Today i notice that their were all gone.
Is this a bug? :?

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 09:34
by Ben
Do you mean that you placed tree trunks in a storehouse? Because if you fiddle around with storehouses (I.e., you delete one) than you will mess up all the storage in them. I'm not sure, but it may work the same with sawmills (or any other building for that matter).

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 10:00
by Islar
Do you mean that you placed tree trunks in a storehouse? Because if you fiddle around with storehouses (I.e., you delete one) than you will mess up all the storage in them. I'm not sure, but it may work the same with sawmills (or any other building for that matter).
no i mean the items on the map.

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 10:03
by Ben
You can't place tree-trunks on the map...?
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.

...or you found a bug :)

......or I'm still not understanding you :P

Re: Scripting demo release candidate

PostPosted: 30 Apr 2013, 10:11
by Islar
You can't place tree-trunks on the map...?
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.

...or you found a bug :)

......or I'm still not understanding you :P
:P i can place them. that what i yesterday did. when i opened the map today the tree-trunks were disappear. Also little trees were disappear but the biggest tree weren't.