Ok guys, I just did an interesting game online on the original Wilderness against some proffesional players. I like to post the replay here to show you what's wrong with the original map. I can talk about it here in the forum but I think it's even better to show it in a replay. And I thought I could do aswell a review rightaway (I watched it 4 times on 10x speed).
The players in team 1: To (red player on loc 2) and CCC (white player on loc 1).
The players in team 2: Mulberry (yellow player on loc3) and Chechboss (blue player on loc 4).
We played random (peacetime is always 60 mins) and it turned out to be crosswise teams (which is extra hard/fun because you can be attacked from 2 sides).
About the red player: I went for fast goldmines and had 2 goldsmelters up and a marketplace around 20 mins, then I went straight for iron and 1 smelter. It's good to build a storehouse by the coalfield so I did and builded my 3rd goldsmelter for trading later on. When I ran out of wood I didn't trade just wood from the market but logs instead (1 chest = 1 log = 2 wood). Then I decided to go for more coalmines and then straight to farms. I did a fast pigfarm and stable while also building 2 armory's and 1 weaponsmith (2/1 because the weaponsmith works a little bit faster and I decided to go for knights which also need a shield) I didn't want to wait for grain so I bought about 30 in the market (1 chest = 1 grain).
I've never played like 80% of all players online usually do: build as many crossbows (and mostly mass militia too) as possible and chechboss is no exception (he trains only xbows and more xbow to counter with) I always try to do a mix of troops. I normally train swordmen too but they are not as good as they should be in this release. Then I went for another ironsmelter, made another pigfarm and produced some leather. Notice how easy I could digg myself in at 5 mins before peacetime was over (that's why I created another entrance in the polished version) However loc 2 isn't an easy loc so I had after 60 mins about 15 xbows, some regular bows and some militia but I did have my 12 knights (which do cost lots of time and resources). So I scouted (important) with 3 militia and the knights. So I found with my horses only about 15 xbows from Chechbos and chased them into his base. At that point Mulberry came with some horses to aid Chechboss so I retreated and came 4 mins later with my mixed group of bows and some militia to defeat Mully's horses and some fresh xbows and then destroyed his base.
The battle continued against Mullberry who was safely behind his towers in his base. He eliminated CCC troops who came to attack him and later on my bunch of bows and my other troops while I killed over half his army (it was a nice shoot-out). Because I had no troops left he tried a counterattack on my base but failed. Then CCC and me worked together and messed up his base so we were victorious after about 93 mins.
About the white player: CCC went for very fast iron and gold (with a market) then a 2nd storehouse, 2 armory's and 1 weaponsmith. He did no farms untill about 40 mins ingame. He had suffered alot from congestion by his 2nd storehouse, what slowed him down. So he did't had leather units in time. He trained some pikes, xbows and militia (who were needlessly killed later on btw) and waited for Mully to attack but he didn't came so he decided to go over to his base to find his troops slaughtered in no time (Mully knows very well how to flank someones army). Then he decided to bring 12 knights on the battlefield who killed many of Mully's xbows.
About the yellow player: Mulberry Is a good player so he had a decent buildorder. He exploited his nice loc by going for many wood and did some fast farms. He also did gold early on and made 3 goldsmelters total and a market. He did also a stables and 2 armory's and a weaponsmith (made a 2nd later on for more xbows). Then he did some extra coal and farms and was in time to produce leather units. He builded 5! weapon makers but I didn't see that much bows or militia tbh, however he had a nice amount of lance carriers (to counter the horses). When the peacetime was over he came out with about 7/8 knights and 18 xbows and 4 lance carriers. At the time CCC attacked him (75 mins ingame) he had some 15 more xbows and a nice group of axe fighters (don't see them much online) and because he lost his initial horses he had only 4 knights. CCC lost them all while Mully had almost no losses. He also decimated my army (by clever flanking) and counterattacked me but failed so he was defeated 15 mins later by knights (CCC's vengeance) and the remains of what I have left. It must be said that none of us had much food but Mully had no food at all. So the towers were unmanned what cost him the game too early.
About the blue player: Chechboss is one of the best players (I've been told, but can't remember played him before) who struggled on loc 4 to make progress. He did what he could but he had not enough wood to start with, what slowed him down alot. He tried to build his buildorder I guess but you can see he simply didn't had the time to finish it before peacetime was over. So he even ignored towers which is never a good idea on loc 4. The saddest thing I noticed was that it took him 35 mins! to complete his 1st goldsmelter. You can imagine how bad that is concerning the balance on this loc (knowing Chechboss isn't a newbie). I was on loc 2 having 2 goldsmelters around 20 mins. remember? So he simply didn't have the amount of serfs needed to keep up with the rest of the players. Ofcourse he didn't have leather units available or even militia. So I could complain more but If you've seen the replay yourself I think you understand my point with this loc. even if you never played this map. Understandable that he was angry and didn't say anything when he left. End of review.
Downloadlink for the replay:
http://www.mediafire.com/?absxdlz1madny9y
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