The real impact of this change is having a mix at barracks of not just "shield and range" units, but also anti-cavalry squad and probably your own few horses.
Going full cavalry with 1 Stable is obviously a risk you take, because if enemy has many anti-cavalry you won't do much.
I don't think everyone will mass knights, if you take the 40 corn example, it's +3 horses only... then 2 Stables it's just a fantasy because this results in lack of food or leather units... militia+knights? Only good if opponent totally lacks of lances (incomplete army).
Everyone then agrees that Scouts aren't a threat in their current numbers.
Respect 12-18 knigths... you have them by sacrificing leather army... if your opponent is prepared (lance or pike), he will have control over you... more than you over him.
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Is not realistic to opin as an extremist.
The horse doesn't give you 1 extra unit... it only makes 1 good unit already a bit stronger.
That's what I see as a disadvantage over having 2 leather (possibly
lancers or archers), and 3 sausages.
In the proposed scheme we have corn diversity:
1 corn -> 1 flour
3 corn -> 1 horse
4 corn -> 1 skin/1 pig
If original game would have been like this, and someone now would have suggested "increasing horse cost from 3 to 4 corn", I know everyone would have rejected the horse increase.
That's the sad story of parallelism.
In this plane, used to 4x1, you believe 3x1 is inacceptable.
In the other plane, used to 3x1, you consider 4x1 as ridiculous.
Guys come on, let's think for 1 moment in our lives... beyond the barriers of parallelistic experiences.
Best wishes
