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Re: Town hall implementation suggestions

PostPosted: 16 Jan 2013, 14:57
by Ben
No offence, but I think that Krom and Lewin (especially Lewin) are pretty firm on not implementing the town-hall. I'm kinda hoping that we can get this confirmed so we don't waste so much time and energy on town-hall ideas.

And, personally, I'd make me sleep better knowing that the town-hall is gone for good :P

Re: Town hall implementation suggestions

PostPosted: 16 Jan 2013, 15:30
by pawel95
No offence, but I think that Krom and Lewin (especially Lewin) are pretty firm on not implementing the town-hall. I'm kinda hoping that we can get this confirmed so we don't waste so much time and energy on town-hall ideas.

And, personally, I'd make me sleep better knowing that the town-hall is gone for good :P
HUGE LOL. Sorry, but you arent the whole community :D There are players,who think like you,but other players who think in other ways. However I have thought maybe about a test release with townhall ideas :P this would give the players the perfect answer to the question: "adding it or not?"

Re: Town hall implementation suggestions

PostPosted: 22 Jan 2013, 11:27
by thunder
Hey!
If the question is TH or SG then I think to SG has larger chance on a game.


Yesterrday a would to try out(test) the cata&bala in the remake. I made a little map, wrote a script, and start the game.:(
bala-cata couldnt download into the game. But i didnt give up and start a mission not under the remake. I made siegeworkshop and townhall too.
I was really couriuos on cata-bala because i used them once before when i tried out. (Well. The remake is really nice work, the feutures and the handling much much better than were!Great job!Keep it up!)
hm...cata&bala. I made a siege and just wow...i remember enough 5 ironbar to make one this kind of unit. but Still need another 5timber:O. okay i stopped all iron armory and weapon making.While im making wheeler units i built 2nd townhall too. I had 90 goldchests in the Storhouse...
Townhall really usefull and can product an army easily. And TH units are really good quality, sometimes better than the classical units. one goldchest one antihorse unit.what an option... I think TH is too strong with this kind of VALUES to the Remake.

But i think to worth considering on the Siegeworkshop. 5 iron bar 5 timber for the one of the slowest unit(s), what is dead after 4 hits(sometimes a serfs can hold out too 4-5 hits) and shots really rarely, and the making time is seems longer. Hard to handling them. They need good quality defender units(mellees). But if create mass wheeler units then cant(?) create mass meele. which will you chose? 2 ballista or 5 milities & 5xbows?
-'One shot one kill'?- yes, sometimes also the Xbow can do it. Just Xbow can shot faster.
-maybe the catapults are good next to your towers to defend, or deep inside your city, but not on the frontline(?)...
-catapult cant kill always one shot, but sometimes can kill 3...i think catapult is better than ballist and tower.
-and one question-can the catapult kill own units??:)

glad!
t

PS: TH and his units really unbalanced. Prices, hitting points.....
SG units has bad imo(?) ... i dont think.
Possible tests could help...

Re: Town hall implementation suggestions

PostPosted: 23 Jan 2013, 10:51
by ChrisEggII
Sorry, but you arent the whole community :D
Are you sure? Maybe do more players don't want to have town-hall in this game? I think there should be a vote, maybe this will say everything about player's opinion.

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 17:11
by Jochi
I think the barbarian, could be implanted in the castle. His weapon would be an ax that could create weapon smithy and cost more than other weapons, like two iron bars or whatever. It takes more resources to draw soldier

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 17:20
by Da Revolution
I agree with Jochi

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 17:23
by pawel95
Sorry, but you arent the whole community :D
Are you sure? Maybe do more players don't want to have town-hall in this game? I think there should be a vote, maybe this will say everything about player's opinion.
LOL funny, we had a vote here on forum,but this wasn´t officialy.(It was like 60% pro townhall/40 contra, and some days later like other way round, so it doesnt help us anything) We dont need to ask ask PRO or CON townhall , but a discussion with other townhall system!

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 18:21
by EDMatt
I think the barbarian, could be implanted in the castle. His weapon would be an ax that could create weapon smithy and cost more than other weapons, like two iron bars or whatever. It takes more resources to draw soldier
Interesting proposition, great minds think alike:)

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 20:11
by pawel95
I cannot find the vote here anymore, but you can see the result of one of the biggest forum(polish one) with an actual voting and here are the results:

http://knights.sztab.com/forum/viewtopic.php?t=2999

In English:
65% want to have (fixed) siege and townhall back in remake.
11% It´s hard for them to say if yes or not.
22% dont want to have it back.
(35 people voted)

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 22:08
by The Dark Lord
And the other 2%?

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 22:11
by Da Revolution
Really sharp Dark. But remember Pawel this is just the Polish forum (don't know about the players there)

Re: Town hall implementation suggestions

PostPosted: 28 Jan 2013, 22:30
by ChrisEggII
And the other 2%?
Russia can has 140%, so we can have 98% ;D.
Rev said good. Everyone should have possibility to vote, not only Poles.

Re: Town hall implementation suggestions

PostPosted: 12 Feb 2013, 16:43
by Ben
The problem with a poll is that not everyone who plays the Remake is a member of this forum, or perhaps any forum for that matter. Lewin has already addressed this.

Re: Town hall implementation suggestions

PostPosted: 12 Feb 2013, 23:55
by Guest
Sorry, but you arent the whole community :D
Are you sure? Maybe do more players don't want to have town-hall in this game? I think there should be a vote, maybe this will say everything about player's opinion.
I agree with this voting idea,
I'm up in implementing the town hall no wonder..
+1 to Town Hall

______________________
hidden weapon is a dangerous weapon, even to the possessor, if he knows not how to use it discreetly.

Re: Town hall implementation suggestions

PostPosted: 13 Feb 2013, 17:45
by Da Revolution
Voting won't make it come back i guess. Its removed with a reason so it should be rebalanced before even voting.