Re: Scripting demo release candidate
PostPosted: 10 Apr 2013, 12:24
I have a few things that I'd like to add on top of Krom's well-written posts.
Mulberry, if you feel like a lab rat then I suggest you stop participating in testing, because unlike a lab rat, you are doing this because you chose to, and you can walk away whenever you want to 
You seem to be acting like you're paying us to develop the Remake for you. You keep demanding us to do stuff for you and acting like you own the project as much as we do. I'm not sure how you expect the testing process to work, but I see it like this:
- We make a build and send it out to the testers
- Testers find bugs/crashes and report them to us, and if they have any other feedback they post it on the forum or email it to us as we asked
- We fix the bugs and listen to the feedback, then we produce a new build and send it out again, and the process repeats until we're happy that the release is stable and the feedback we received is resolved.
If that makes you feel like a lab rat then I'm not sure why you're still involved in testing.
No, I used TDL and To as examples of people who have given feedback (including negative feedback) politely and constructively. They are certainly not the only people who have done this. We listen to anybody who is polite and constructive, but the tone in your last post doesn't make me feel like listening to you at all.
Judging by your last post you don't seem very easy going, and you don't seem to like us much. Why would I want to talk to you further if you're just going to say stuff like you did in your last post? Also, we currently have about 140 people on our testing list so it's a MASSIVE overstatement to say that all the testers are on TeamSpeak. We cannot practically talk by voice with 30 people, let alone 140, so the forums and emails seem like a far easier way to receive feedback. Whenever I go on TeamSpeak it's usually empty, because when I'm awake most of you are asleep. Why should I stay up to 4am just to get some feedback which could have just as easily been written on the forum?
What was there to summarise? You can see from the forum and more recently our website new story that we decided to keep the balance changes made in r4297 (shield bonus and bowmen firing faster) because we received overwhelmingly positive feedback about them. What else is there to say?
As I've said many many times, we are going to fix archers being unresponsive. I don't understand why people keep bringing this up. I'm not going to repeat this again.
Yes, as people have pointed out this issue was discussed ages ago and I was aware of the unresponsive issue then, but I forgot about that discussion when I recently saw the item on the todo list and implemented a fix. This was just one of thousands of changes made to the project since then, we're not going to remember how we planned to do each thing 6 months ago and we're not going to do everything perfectly. That's why we do test releases. We're not perfect, but we fix things when we make mistakes or forget about something. Why do you ridicule us? Does it make you feel good? Do you really think we implemented it this way to annoy everyone? Don't you sometimes forget about things from 6 months ago too?
Thanks for that Siegfried, I completely agree and I hope some other people will read it too.
Well said Krom.
Regarding building unlocking, Krom and I are discussing it and we'll write about it here in the next few days once we've made a decision.
We are not testers, we are lab rats. We are getting thrown with new patches which we were not asked before. Build unlock! Go eat eat rats, let us see how you react.

You seem to be acting like you're paying us to develop the Remake for you. You keep demanding us to do stuff for you and acting like you own the project as much as we do. I'm not sure how you expect the testing process to work, but I see it like this:
- We make a build and send it out to the testers
- Testers find bugs/crashes and report them to us, and if they have any other feedback they post it on the forum or email it to us as we asked
- We fix the bugs and listen to the feedback, then we produce a new build and send it out again, and the process repeats until we're happy that the release is stable and the feedback we received is resolved.
If that makes you feel like a lab rat then I'm not sure why you're still involved in testing.
- Dark Lord and To, what kind of discrimination is this? You ask people you like and ignores people who you dont like, this way it works?
- All of testers were present on Team Speak, they have decent English and are nice, easy-going people. There were only 2 people missing, you and Krom. Why should we 30 testers on Team Speak chasing you two, hah?
- Once again. Testing has been finished. No one asked to summarize it. WHY? Be so kind, let me know.
Ben, the strange thing is that Lewin was 100% aware of this issue because of the prompt feedback provided by testers. We get this issue now. In fact someone was just unresponsible in the past.
Yes, as people have pointed out this issue was discussed ages ago and I was aware of the unresponsive issue then, but I forgot about that discussion when I recently saw the item on the todo list and implemented a fix. This was just one of thousands of changes made to the project since then, we're not going to remember how we planned to do each thing 6 months ago and we're not going to do everything perfectly. That's why we do test releases. We're not perfect, but we fix things when we make mistakes or forget about something. Why do you ridicule us? Does it make you feel good? Do you really think we implemented it this way to annoy everyone? Don't you sometimes forget about things from 6 months ago too?
Well, in that point I am sure they will disagree. I don't know if you are a programer yourself, but if you are and you are maintaining a large project, then I bet you would consider it as your own, too. It's not the project of the testers. They do a very important job, but it's only a minor job compared to programming this game. Lew&Krom spent already more than half a decade for this piece of software. It is their project, not ours. We are contributors, not developers.
Yes, I agree that their sight is biased, as is mine and yours, too. But I guess, they are dealing not too bad with this. And if they really make decisions that we completely disagree with: they made the game opensource and ensured public availability. So in the end you can fork it and maintain a 'improved branch' or whatever name you choose. If you do that, the you're a developer and the owner of that branch.
I don't recall you communicating with us about including you into a team. You know that teams are made by people who share their views in general. It's hard to volounteerely work with people whom you disagree with (I'm not saying about product vision, but other areas as well, including communication). Perhaps you should be developing your own game then, since you think your contribution is that big that it deserves a developer badge. Maybe you can be a full-blown standalone developer then?By the way, I dont really feel that they are developers and we dont. We are developers, but we develop the game as a public project, bring new poeple, advertise Remake, making game more popular. This aspect is very important too.
We have provided a lot of feedback with the highest level of responsibility. No one was rude, all post were constructive. All issues were addresse in public. As a reward, we haven't been given a chance to try speed up farms.
We are not testers, we are lab rats. We are getting thrown with new patches which we were not asked before. Build unlock! Go eat eat rats, let us see how you react.
P.S. It's funny to see "No one was rude, all post were constructive" and "Go eat eat rats, let us see how you react" in one paragraph ..
Which exact issue do you refer to?Ben, the strange thing is that Lewin was 100% aware of this issue because of the prompt feedback provided by testers. We get this issue now. In fact someone was just unresponsible in the past.
Lewin, I am waiting for your answers. Thank you in advance.
P.s. After reading this post, follow the link and read 20 pages of feedback. I assume you haven't done it before. You are welcome to read it now:
viewtopic.php?f=26&t=1282
P.p.s Post edited. Some more reflections added.
P.S. No need to throw such statements around, it is kind of bad for your reputation, because there are more than enough Lewins posts on the thread to indicate he has read it through more than once.
Regarding building unlocking, Krom and I are discussing it and we'll write about it here in the next few days once we've made a decision.