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Knights Province Alpha 12 release (and 10 year anniversary!)

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Krom

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Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 20 Oct 2023, 07:13

Knights Province Alpha 12 release (and 10 year anniversary!)

kp_alpha12_title.png
October is a special month in Knights Province history - the game was conceived almost exactly 10 years ago back in October of 2013.

It has been three years since the last big release of Alpha 11. There was a lot of work done to make the game look and play better than ever. Here are the major improvements and features:
- 4-way buildings placement - buildings can be placed facing each of 4 main directions. This makes town planning more interesting and strategic.
- New water rendering engine with waterfalls and water levels for better looks.
- PBR and Screen-space reflections, normal maps and parallax maps - these are new rendering techniques that allow for a nicer picture, especially for metallic surfaces (like armored units warfare and water bodies), buildings roofs and roads.
- Lots of new house models, textures and improved unit animations
- Brand new in-house work animations - covered in detail in previous post. They make the towns look more lively.
- Sheepyards, Sheep, Wool, Gambesons - new production chain with new buildings and wares, that is more historically accurate and more challenging and interesting to manage.
- Reworking HUD UI/UX - new and better GUI items and a whole new reworked minimap supporting the free in-game camera.
- Reworked object picking UI/UX for more accurate control over the town and combat.
- Improved terrain render, roads and building footprints - terrain got better lighting and nice decals for house and roads.
- Launcher will help to keep the game up to date.
- Improved AI city building and army training.
- New campaign "The True King of D" by Kinghts Dzapan (first 9 missions) featuring lots of new dynamic script features (such as popup dialogs, trading, etc.).
- New text localizations (Brazilian Portuguese, French, German, Spanish, Polish, Turkish).

There are many more smaller changes and improvements, they all can be seen in the lengthy game changelog (available on game start and from Options menu).

There are still several areas where the game needs more research and development which will be addressed in following Alpha 13, before it can go into the Beta stage:
- Horses and farm animals breeding, should it be handled in the same way as sheep?
- Walls
- Siege machines
- Trade (market, wagons)
- Multiplayer
- Assets and content (building models, unit models, animations, etc.)

The game is free to play yet, but if you like it please consider supporting its creation on Patreon - https://www.patreon.com/knights_province.
Steam page where you can add the game to your wishlist - https://store.steampowered.com/app/1026 ... _Province/
Main community hub for discussion, support and ideas is on Discord - https://discord.gg/ZGrgC6G.
Feedback and word of mouth would also be greatly appreciated.

Download links:
Installer - https://www.knightsprovince.com/downloa ... 1697784114
Installer (mirror) - https://release.knightsprovince.com/ind ... o7rtmjWr27
7z package - https://www.knightsprovince.com/downloa ... 1697784114
7z package (mirror) - https://release.knightsprovince.com/ind ... jLWn6Jp957
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Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 02 Nov 2023, 08:45

Re: Knights Province Alpha 12 release (and 10 year anniversary!)

Alpha 12 r13944

+ Fixed inconsistency when decals could be erroneously selected under fog of war and got immediately deselected
+ Disabled mines placement on top of decals (e.g. wall elements)
+ Made fences unpickable when under the fog of war
+ Fixed crash on AI trying to plan stonecutters for a distant stone deposit
+ Fixed the game trying to reach KT when pleayer is not logged in
+ Moved Tailors to the Materials build tab
+ Fixed smoke from houses changing between opacity levels abruptly
+ Greatly reduced savegame size by compressing the data
+ Fixed selection bounds of early grain
+ Fixed bad offsets for some map objects in avatars
+ Removed utility grain and orchard map objects from MapEd palettes
+ Fixed rare crash on AI warrior entering tower and exiting it mid-way
+ Fixed calculation of wares value (used in game Results chart)
+ Fixed update of map info in single-player map list on map type change in MapEd
+ Fixed rare crash on unit completing entering a just demolished house
+ Increased skirmish AI default defense positions guard radius
+ Changed units food consumption mechanic to be 3 dishes (meat, bread, drink)
+ Changed food nutrition values to 0.35, 0.25, 0.15 correspondingly and added 0.1 combo bonus
+ MapEd will try reassign DefaultHuman location whenever possible
+ Story missions without human locations will show up as non-playable more correctly
+ MapEd will warn about missing DefaultHuman setting
+ Fixed clipping of grain fields near screen edges
+ Fixed unfinished houses affecting warriors morale

Installer - https://release.knightsprovince.com/ind ... y7KqaMY3YF
7z package - https://release.knightsprovince.com/ind ... qMi25LGZmy
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 14 Jan 2024, 18:11

Re: Knights Province Alpha 12 release (and 10 year anniversary!)

This is likely the final release of the Alpha 12
Alpha 12 r14147
+ Fixed training continuation on canceling train order
+ Fixed occasional restart of music on leaving results screen
+ Fixed keeping groups banner behind group commander with respect to Viewport
+ Fixed crash on negative libx indexes in campaign texts
https://release.knightsprovince.com/ind ... 3qA5ckCpwE
https://release.knightsprovince.com/ind ... N4GmnnjYCR
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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