Re: Delivering priorities
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King Karolus Servant
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Have two different buttons, one to feed all soldiers in a group, one to feed only the hungry ones
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- Only feed troops with a condition below 25% (debatable, and this is not a real solution as you might still feed your troops unwantedly)
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EDIT: Tom is right. Soldiers won't be feed until they reach a certain level of condition. What that level actually is, I do not know.
if
COUNT(wt_gold == 0) //not sure how this would be defined though
then CREATING_GOLD_IMPORTANT
else CREATING_ GOLD_NOT_IMPORTANT
if CREATING_GOLD_NOT_IMPORTANT then
if (Ware in [wt_gold_ore,wt_coal])and
(Loc_House<>nil)and(Loc_House.HouseType=ht_Metallurgist's) then Importance:=di_normal; //(or whatever that normal should be)
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I see your problem, increasing the priority of deliveries to the metallurgist when you are low on gold would be good, but the check "COUNT(wt_gold == 0)" is not easy at all since the player can have multiple schools/storehouses, and we need these checks to be very quickly because we compare deliveries against each other when assigning jobs.
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